NOTICIAS

    • SPLATTERLADDER
    • SPLASH DAMAGE
    Brewdow B3

    Wolfenstein: Enemy Territory

    ET Brewdog Beta 3

    This is a conversion of RTCW map mp_base to a new documents running map by crumbs, ported to Enemy Territory by x0rnn.

    Download the map HERE

    Many thanks to x0rnn for making us aware of the new map

    Toxic Fabric CFT

    Wolfenstein: Enemy Territory

    Toxic Fabric CTF Final

    This is Devils Right Hand's final version of his Wolfenstein: Enemy Territory map, Toxic Fabric, which has been ported from Quake3 to Wolf: ET. Special thanks to Aciz from etjump for the, weapon_respawn, script.

    This is a Capture the Flag map.

    Screenshots:

    Download the final version HERE

    Source - Splatterladder - Devils Right Hand

    =F|A= HALLOWEEN GAMEDAY 2021
    Dear ET players,


    On behalf of Fearless Assassins

    for our 13th birthday we would like to invite you to celebrate Halloween with us.

    Halloween Gameday, Saturday October 30th for Enemy Territory.

    Be ready for your worst nightmares!

    Do you dare to enter this haunted place?






    Then gather your weapons, get ready to smash some pumpkin heads and move those skeleton bones over to:

    Enemy Territory

    Date: Saturday October 30th

    Time: Starts at 12PM - Ends at 12AM GMT +0 [2 hours break from 5PM to 7PM]

    Server: =F|A= NOQ1 #1 XPSAVE

    IP: nq1.clan-fa.com:27960


    Join our Discord Enemy Territory Party

    DISCORD: https://link.fearless-assassins.com/discord

    CHANNEL: Noquarter


    HALLOWEEN GAMEDAY!


    Join the fun!
    Biohazard Finale

    = Wolfenstein: Enemy Territory =

    = Biohazard Finale =

     

    This is the latest version of the excellent "Wolfenstein: Enemy Territory" map, entitled, "Biohazard", which has been created by Devils Right Hand.

    What's New?

    -re texture brushes
    -re change the doors height
    -darker skybox
    -change the elevator
    -change some rooms
    -new lights on some areas
    -change some stairs with clip texture
    -add stairs on fountain
    -new railing
    -new glass

    Download the updated map version HERE

     

    Wolfteam website HERE

    Source - Splatterladder - Devils Right Hand

     

    Game Development Documents
    Hi folks,

    I'm glad to be able to announce that Splatterladder is now hosting a very nice collection of Game Design Document.

    For sure these documents are interesting for game modders and developers.


    You can download the single files or the whole collection here:


    https://files.splatterladder.eu/GameDesignDocuments.html






    Cheers
    Schnoog
    ETL: Bergen - version 7

    Wolfenstein: Enemy Territory

    ETL: Bergen - version 7

    This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

    Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.

    Storyline:

    Having disrupted recent supply shipments, the Allies launch their final attack on the now vulnerable naval base in Bergen. Their goal is clear, use an armoured vehicle to breach the gates of the base, sabotage the transmitter to disrupt submarine communication forcing them to retreat.

    To prevent Allied convoys reaching shores, the Axis have to hold the naval base at all cost and keep the transmitter operational.

    Changelog:

    * Fixed command map icons appearing outside of compass. (Thank you spyhawk for reporting)
    * Fixed sounds active at map start in second round after /map_restart.
    * Added unique ids for spawn slots to prepare this feature.
    * Fixed glass shader on trucks.
    * Adjusted projection axis and scaling of terrain textures.
     

    Screenshots:

    Download the new map version HERE

    Source - ModDB - Kemon

    Return to Castle Wolfenstein - Unreal Engine 4

    Return to Castle Wolfenstein - Unreal Engine 4

    Kickstarter option

    The Return to Castle Wolfenstein - Unreal Engine 4 project creator, Chris Sewell, is looking for feedback from the RtCW Community in respects to setting up a kickstarter page in order to raise the funds needed to take his excellent Unreal Engine 4 project to the next level.

    Here's what Chris had to say:

    All of the projects I create are released to the public to enjoy free of charge, these projects can be made so much better with the options to contract other developers to provide other features in area's that I'm not specialised in e.g. AI or VFX.

    My goals are always to create great projects for people that provide entertainment, nostalgia and of course some kick ass experiences. Any donations to help fund the current Return  to Castle Wolfenstein Unreal Engine 4 project are welcome and go a long way to helping myself get better assets and implement more features into the project.

    If you'd be interested in supporting the kickstarter idea for the Return to Castle Wolfenstein Unreal 4 Project then please contact Chris and let him know. If he gets enough positive feedback from the community he'll set up the new kickstarter page.

    Recent Project Screenshots:

    Send Chris your feedback HERE

    Source - Youtube - Chris Sewell

    ETL: Ice - version 7

    Wolfenstein: Enemy Territory

    ETL: Ice - version 7

    This map is an overhaul of the original Ice map from Wolf:ET, created by id software. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

    Storyline:

    A small Axis coastal fortress is the target of the Allies strike group sent by OSA. Overwhelmed by the surprise attack, the Axis troops hastily abandoned the fortress, only to realise that confidential documents were left behind depicting supply routes to a nearby secret rocket base.

    Under no circumstances can the Axis Forces let the Allies get hold of the new rocket prototype built in this base. Hence, the Axis attempt to retrieve the confidential documents left behind in the coastal fortress and transmit them to safety at all cost.

    Changelog:

    * Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
    * Changed from Axial Projection to Brush Primitives.
    * Added unique ids for spawn slots to prepare this feature.
    * Adjusted various texture alignments.
    * Reduced number of verts and shaders in first valley.
    * Reworked forward flag functionality to prevent spawn glitch after /map_restart.
    * Added optional flag secure mechanic when Side Wall destroyed. (enabled by default)
    * Added optional health and ammo cabinets in southern tunnel. (diabled by default)
    * Removed Axis flag cm icon for Allied team as it was causing problems.
    * Adjusted colour of lighting in transmitter building to be less obnoxiously orange.
    * Fixed glass shader on trucks.

    Screenshots:

    Download the new version HERE

    Source - ModDB - Kemon

    ETL: Supply Depot - version 5

    Wolfenstein: Enemy Territory

    ETL: Supply Depot - version 5

    This map is an overhaul of the original Supply Depot map from ET created by Ginc. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

    Storyline:

    According to OSA intel, a local supply depot is currently preparing a shipment to the Bergen submarine depot, which is blocking Allied naval convoys from reaching shore. Therefore, Allied paratroopers are tasked with the seizure of those resources and use them to strengthen the local resistance.

    The Axis troops cannot, under any circumstances, allow this shipment to fall into Allied hands as it would disrupt operability of the naval base and will attempt to defend the depot at all cost.

    Changelog:

     Fixed crane_sound (constructed controls) playing in second round after /map_restart. Added unique ids for spawn slots to prepare this feature. Changed and restructured assets to increase shared content across all overhauls.

    Screenshots:

    Download the new map HERE

    Source - ModDB - Kemon

    Return to Castle Wolfenstein - Unreal Engine 4

    Return to Castle Wolfenstein - Unreal Engine 4

    Latest Update

    This is the latest update from Chris Sewell and his excellent Return to Castle Wolfenstein project in the Unreal 4 engine. If you think it was good the first time then you'll love this updated version.

    Changes:

    Added ambience SFX to start area Added water dipping SFX to start area Additional detail to doctors room Starting working on the switch that controls electricity in doctors room (not finished) Additional detail to armoury area Additional detail to Tower Additional detail to Castle interior (building you go to after exiting the tower) Added gate to Rooftop gate and scripted events Additional detail to barraks Additional detail to all castle interiors after going back into the castle from the exterior Added cobwebs to ceiling of the last area

    ETL: Frostbite - version 14

    Wolfenstein: Enemy Territory

    ETL: Frostbite - version 14

    This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment.

    Storyline:

    After slowing down the Allied attack at the coastal fortress, the Axis set up position in a fortified storage facility. Having narrowly lost the confidential documents in Ice, the Allies have to launch a direct attack on this storage facility, as it is the only way to gain intel on the exact whereabouts of the secret rocket base reported in this area.

    Hence, the Allies attempt to infiltrate the facility, steal those documents and transmit them to OSA headquarters for decyphering.

    Changes:

    * Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
    * Adjusted position of inner courtyard truck. (TJ from hood of truck still possible)
    * Changed back cover on tunnel truck from green to grey to match rest of truck.
    * Fixed CP sounds playing in second round after /map_restart.
    * Removed Allied CP spawns startactive spawnflag. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart.
    * Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options.
    * Adjusted various texture alignments.
    * Fixed caulked surfaces visible to the player at shelf in Allied spawn.
    * Changed bark texture of dead trees from temperate to winter.
    * Fixed invalid shader on rear faces of terrain brushes near transmitter.
    * Fixed incorrect use of skyshader at backside of two random brushes.
    * Added unique ids for spawn slots to prepare this feature.
    * Increased spawn slot count in garage to 32.
    * Fixed glass shader on trucks.

    Screenshots:

    Download the new version HERE

    Source - ModDB - Kemon

    Return to Castle Wolfenstein - Unreal Engine 4

    Return to Castle Wolfenstein - Unreal Engine 4

    Chris Sewell has published another update video on his Return to Castle Wolfenstein project for Unreal Engine 4. The MP40 has been added, as well as weapon and health pack pick-ups. Some test placements for enemy troops is also featured.

    Chris on Youtube HERE

    ETL: Adlernest

    Wolfenstein: Enemy Territory

    ETL: Adlernest v.1

    This is the first remake of the popular Wolfenstein: Enemy Territory map, Adlernest, by the ET: Legacy Team. The original map was created by Dersaidin.

    Storyline:

    After successfully intercepting the shipment from the supply depot, the Allies continue their efforts with the infiltration of a larger storage facility in the remote mountains. According to OSA intel, this facility houses confidential documents that will prove invaluable to the future war effort.

    The Axis troops cannot allow this storage facility to be compromised as it would further weaken the operability of the Northern Atlantic submarine fleet, which is the last bulwark against an Allied naval invasion.

    Screenshots:

    Download the new release HERE

    Source - ModDB - Kemon

    Return to Castle Wolfenstein - Unreal Engine 4

    Return to Castle Wolfenstein

    Return to Castle Wolfenstein - Unreal Engine 4

    This is a recreation of the first level from Return to Castle Wolfenstein using Unreal Engine 4, created by Chris from Youtube. Most of the environment is complete and the results have been excellent.

    Chris on Youtube HERE

    ETJump version 2.4.0

    Wolfenstein: Enemy Territory

    ETJump version 2.4.0

    This is the latest version of the popular Wolfenstein: Enemy Territory modification, ETJump.

    Download the new version HERE

    Source - Wolffiles - Ryven

    - Max Downton
    Announcing Project Astrid

    Announcing Project Astrid: a AAA open-world survival game, developed in partnership with leading creators Sacriel and shroud.  Sacriel and shroud bring with them a unique perspective to the development process; sharing their experience as players, streamers, subject matter experts, and community builders and leaders.  Mike ‘shroud’ Grzesiek, said: “This project means everything to me. Chris and I have refined a […]

    The post Announcing Project Astrid appeared first on Splash Damage.

    - Max Downton
    Splash Damage and Bromley FC

    We’re proud to announce that we’re partnering with Bromley Football Club. We’ve been a part of the Bromley community for over 20 years, and it seemed only right that we support our local club. The Bromley Community Trust does amazing work in our borough; from providing free meals to school children, running collections for our […]

    The post Splash Damage and Bromley FC appeared first on Splash Damage.

    - Sarah Dyer
    Splash Damage’s Game Of The Year – 2022

    Over the past twelve months, we announced that we’re working on an original sci-fi IP built using UE5, welcomed tons of new Splashers, made our partnership with Bulkhead official and revealed Transformers: Reactivate to the world. You’d be forgiven for thinking that we were all far too busy to play any video games. You’d be […]

    The post Splash Damage’s Game Of The Year – 2022 appeared first on Splash Damage.

    - Max Downton
    Announcing TRANSFORMERS: REACTIVATE

    The gravest threat to humanity has arrived. And it’s already won. Earth is no longer ours; it belongs to them. At The Game Awards, we announced our next game: TRANSFORMERS: REACTIVATE. This 1-4 player online action game sees the Autobots battling the greatest threat they’ve ever faced: the Legion. TRANSFORMERS: REACTIVATE will give players a […]

    The post Announcing TRANSFORMERS: REACTIVATE appeared first on Splash Damage.

    - Sarah Dyer
    Black History Month at Splash Damage

    Here in the UK, October is Black History Month: “a month to celebrate the continued achievements and contributions of Black people to the UK and around the world.” That’s why we think that October is a perfect opportunity to celebrate our Black employees at Splash Damage. Not only that but also to discover new viewpoints, […]

    The post Black History Month at Splash Damage appeared first on Splash Damage.

    - Sarah Dyer
    Outcasters is now FREE on Stadia!

    As you might have noticed, we’ve been a little quiet on the Outcasters front recently. We’ve seen and heard you asking what’s going on with the game, so we’ve got some big news for you… Outcasters is now FREE on Stadia for everyone, whether you have an active Stadia Pro Subscription or not! If you […]

    The post Outcasters is now FREE on Stadia! appeared first on Splash Damage.

    - Sarah Dyer
    Build The Future

    We tuned in as earlier this week our partners at Epic announced Unreal Engine 5 was available to download for everyone. If you were paying attention, you might have seen our logo in Epic’s presentation, as we’ve had our hands on the engine for a little while now. As our developers explore the new possibilities […]

    The post Build The Future appeared first on Splash Damage.

    - Max Downton
    UK Games Industry Census Results 2022 – Splash Damage & UKIE

    What is the UK Games Industry Census? Last week, UKIE released the UK Games Industry Census for 2022: a mammoth undertaking that seeks to “provide deeper insight into the demographic make-up and working habits of the UK games industry.” The ultimate goal is building an equal and diverse sector and making the UK the best […]

    The post UK Games Industry Census Results 2022 – Splash Damage & UKIE appeared first on Splash Damage.

    - Max Downton

    May was a busy month at Splash Damage. We hosted a load of events for Global Accessibility Awareness Day, attended a few events, played in a charity football tournament and more. As ever, don’t forget to subscribe so you don’t miss the next newsletter.

    The post Newsletter #33: GAAD and Football appeared first on Splash Damage.

    - Max Downton
    Fresh Talent Class of ’21

    Whether you’re a veteran or a graduate, you’ll know that the games industry can be tough to break into. If you don’t have a degree or are trying to move over from a different line of work it can be especially tough. We decided to do something about that. The next generation of game development […]

    The post Fresh Talent Class of ’21 appeared first on Splash Damage.

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