GtkRadiant Editor Manual
Based on Version 192 – partly updated to GtkRadiant
By Paul Jaquays
With additional contributions by Astrocreep, Christian Antkow,
EutecTic, Inolen, Mr. Elusive, Maddog, Martin Ka’ai Cluney,
Robert A. Duffy, Small Pile of Gibs, Suicide20, and The Dog!
Special thanks go out to the members of the Quake3world Editing forum.
Your questions prompted many of the sections in this manual.
QERadiant.com thanks John Hutton for re-formating this manual into a more web friendly version.
Table of Contents

Introduction
Minimum System RequirementsMinimum System
Recommended System
What Doesn’t Work (well) … and How to fix itInstallation & set-upInstalling the editor
Setting up paths
Improving performance
Setting up preferences
The Project File
Setting up the windowsEntities and assetsWhat are entities?
What are assets?
Creating new assets
Making the .pk3 fileMap-building basicsMoving around
Basic construction tutorialTools 1: Selecting and deselectingThe component handling tools
Group component selections
Copying, pasting, cloning, deleting and prefabs
Working with regionsTools 2: Working with brushesGeometry brush handling tools
Brush menu commands
Moving selected brushes
Efficient brush building techniquesTools 3: Working with curve patchesCurve menu commands
Patch tool bar
Moving patchesTools 4: Working with texturesBrush primitives: A new format
Texture creation: Making new assets
Texture manipulation: Shader overview
Texture application: Texture handling tools
Using interactive texturesTools 5: Working with entitiesThe entity window
Entity handling toolsTools 6: Lights & lighting
Tools 7: Miscellaneous commandsFeedback & read-outs
Viewing, seeing, not seeing, and hiding
File management commands
Projects and preferences
Miscellaneous commands
Opening menus from the keyboardTools 8: Compilings maps
Tools 9: Debugging mapsThe editor’s debug tools
In-game Debug tools
Curves, caulk, T-Junctions and cracks
A debug config

Appendix B: Entity descriptionsBasic key information
Ammo_* entities
Func_* entities
Holdable_* entities
Info_* entities
Item_* entities
Light entity
Misc_* entity
Path_* entities
Shooter_* entities
Target_* entities
Team_* entities
Trigger_* entities
Weapon entities
Worldspawn entityAppendix C: Bot navigation filesIntroduction
Description
Installation
Usage
Updating the entity lump
Leaks
Useful map information
Optimizing a map for bspc compiling
Entities & the navigation file
Testing AAS files
Version changesAppendix D: Tips, tricks, and tutorialsMaking the death-fall sound
Making a mirror
Making a jump pad
Making a launch pad
Making a “Rocket Arena” style map
Making an environment box
Making a shooterAppendix E: Online resourcesNews about the editor
Editing tutorials
Editing tools
Prefab sources
Texture sources
Map object model sources
Sounds
Frequently Asked Questions (FAQ)
Map reviews, general informationAppendix F: Default key shortcuts
Appendix G: Shortcut keys and mouse functions
- Preface
