com_=comunes
- com_hunkMegs – Amount of memory (MB) assign to the hunk
- com_maxfps – Sets cap on the frames per second. 125, 76 and 43 common ‘tweak’ values, as better for jumping. 85 default.
- com_soundMegs – Sets the amount of memory (MB) to allocate for loaded sound files
- com_watchdog – Watchdog checks for a map not being loaded
- com_watchdog_cmd – Sets what to do when watchdog finds a map is not loaded
- g_autoFireteams – Toggles automatically putting players into fireteams
- g_axismapxp – Presumably stores how much XP the allied team have earned over the map
- g_balancedteams – Toggles wether to prevent player’s joining the larger team
- g_banIPs – Stores which IP’s to ban from the server
- g_bluelimbotime – Sets the respawn interval for Allies
- g_complaintlimit – Kick player after this number of complaints
- g_covertopsChargeTime – Sets the amount of time it takes for CovertOps to recharge powerbar
- g_doWarmup – Toggles wether to have the warmup period at all
- g_engineerChargeTime – Sets the amount of time it takes for Engineers to recharge powerbar
- g_filterBan – Either toggles wether to ban IP’s stored in g_banIPs, or toggles wether to ban or only allow those IP’s.
- g_friendlyFire – Toggles wether players can damage their teammates
- g_gametype – Sets the type of game being played, 2=objective, 3=stopwatch, 4=campaign, 5=LMS
- g_gravity – Sets the strengh of gravity, default 800.
- g_heavyWeaponRestriction – Restricts heavyweapons and support fire
- g_inactivity – Duration of player inactivity allowed before kicked
- g_knifeonly – Only weapon for players is the knife.
- g_landminetimeout – Wether landmines are removed when the player who laid them disconnects
- g_log – Sets the name of the server log file
- g_LTChargeTime – Sets the amount of time it takes for FieldOps to recharge powerbar
- g_medicChargeTime – Sets the amount of time it takes for Medics to recharge powerbar
- g_minGameClients – The minimum number of players needed for a round to begin
- g_needpass – Toggles requiring a password for players to join
- g_noTeamSwitching – Wether to disallow teams from swapping between teams
- g_password – Set the password clients will need in order to connect to server
- g_redlimbotime – Sets the respawn interval for Axis
- g_soldierChargeTime – Sets the amount of time it takes for Soldiers to recharge powerbar
- g_spectatorInactivity – Duration of spectator inactivity allowed before kicked
- g_teamForceBalance – Toggles disallowing players from joining teams with more players
- g_userAlliedRespawnTime – Sets the respawn interval for Allies
- g_userAxisRespawnTime – Sets the respawn interval for Axis
- g_userTimeLimit – Sets the timelimit for the round
- g_voteFlags – Sets voting options available to players
- g_warmup – Sets duration of the warmup period before the round begins
- ignore – Sets a chat ignore on a player/team/all
- kick – Command for kicking a player
- kill – Command for making your player kill himself
- killserver – Command for terminating the server, but leaving et.exe running
- lock – Command for locking your team, so other player’s cannot join
- m – Pretext for sending a private message, /m playername message, which will send the message to all players with playername in their name.
- ma – Sends a message via adminchat. Only admins are able to see it
- m_pitch – Sets the mouse pitch
- Mapname – Returns name of map
- match_latejoin – Togges allowing players to join a match in progress
- match_minplayers – Sets the minimum number of players before match can start
- match_mutespecs – Toggles muting spectators
- match_timeoutcount – Sets the number of times non-REF players on each team can pause the match
- match_timeoutlength – Sets the duration of pauses/timeouts
- match_warmupDamage – Toggle friendly fire during the warmup interval
- mp_fireteamadmin – For sorting FT
- mp_fireteammsg – Command for text chats to fireteam-mates only
- net_port – Specify what port to use. Use if more than one instance of ET is running.
- net_qport – Define the port to connect with, useful for bypassing annoying routers & firewalls
- nextmap – Start the next map in the rotation
- password – Used for setting password required for some servers
- path – Returns the current search paths (.pk3 files and number of files)
- pause – Pauses/freezes a game in progress, see unpause
- players – Displays info of connected players, their connection settings etc
- pmove_fixed – Affects game physiscs
- quit – Quits the running game, and exits ET completely.
- r_drawSun – Toggles drawing the image of the sun in the sky
- r_fastsky – Toggles wether the detailed skybox is drawn or just a basic sky
- r_flareFade – Duration of flare effect fading
- r_flares – Toggle flare effect around certain dynamic lights
- r_flareSize – Size of flare effect around certain dynamic lights
- r_fullscreen – Toggle between fullscreen and windowed mode
- r_gamma – Sets gamma (form of brightness) level, gamma correction.
- r_mapoverbrightbits – Set brightness of light on textures
- r_mode – For setting screen resolution, 4 = 800×600, 6 = 1024×768
- r_overBrightBits – Brightness setting
- r_texturebits – Number of bits for textures, stick to 32 as 16 is hardly better performance.
- r_wolffog – Enables and disables fog, also restricted by Punkbuster
- r_znear – Distance for culling objects close to player. Recommended for servers to restrict.
- rate – Cap on the connection bandwidth to use
- rcon – Prepend to issue to remote-console
- rconPassword – Server: used to set the rcon password. Client: Used to login as having RCON authorisation on the connected server
- ready – Sets player to ready status
- readyteam – Sets all players on your team to ready status
- reconnect – Reconnect to the most recent server you tried to connect to
- record – Starts recording a demo
- refereePassword – Used to set the password required to achieve REF status/authorisation
- reflogout – Remove yourself from Ref status
- reset – Prepend to reset a cvar to it’s default value. /reset cl_maxpackets
- reset_match – Used (usually by REF) to reset the whole match to beginning
- Revive – Command to revive the specified player
- s_mute – Toggle muting, 1 disables all sounds, 0 plays them as normal
- s_stop – Stops playing any sounds currently playing
- sa – Shorter version of semiAdmin
- sal – Shorter version of semiAdminLogin
- say – Send what follows as global text chat
- scLogin – Short form of shoutcastlogin
- scLogout – Short form of shoutcastlogout
- scores – Shows the scoresheet
- screenshotJPEG – Takes a screenshot, in lossy-compression JPEG format
- sensitivity – Used for setting the mouse sensitivity
- serverinfo – Lists “server info” in the console (same info as in the Server Info menu box). Also, “the serverinfo info string has all the cvars visible to server browsers””
- serverstatus – Returns “serverinfo” plus basic player info.
- set – To set some cvar to the specified value, e.g. /set r_gamma 1
- seta – “set & archive”
- shoutCastLogin – For logging in with password for special shoutcaster spectator type
- shoutCastLogout – For logging out of special shoutcaster spectator type
- showip – Returns your IP in console
- shuffleteamsxp_norestart – Command to shuffleteams by XP, without restarting the round/map
- snaps – snapshots for server to send you, leave at 20.
- speclock – Prevents spectating (other than Ref’s or, in ETPro, ETTV & Shoutcasters) of your team.
- specunlock – Reverses speclock, allows people to view your team.
- start_match – Used by REF to skip the readyup shenanigans
- stoprecord – Stops recording a demo.
- sv_hostname – Sets the name of the server, what shows up in server lists
- sv_maxclients – Maximum number of clients that can be connected, including private ones
- sv_maxPing – Disallow clients who try to connect with this ping. Note clients usually have high ping at this point so set very high.
- sv_maxRate – Cap the maximum rate (bandwidth) a player can use.
- sv_privateClients – Number of the sv_maxclients slots reserved for clients with the privatePassword.
- sv_privatePassword – Define the password used for slots reserved for only people with the priv pass
- sv_punkbuster – Toggle activation of Punkbuster on the server
- sv_timeout – Duration before disconnecting clients that arent communicating to server at all?
- sv_wwwBaseURL – Sets the location of www download redirect
- team – /team r joins axis, /team b joins allies
- team_maxFlamers – Determines the max number of flamers that can be used on each team
- team_maxMgs – Determines the max number of mobile MG’s that can be used on each team
- team_maxMines – Determines the max number of mines available to each team
- team_maxMortars – Determines the max number of mortars that can be used on each team
- team_maxPanzers – Determines the max number of panzerfausts that can be used on each team
- team_maxplayers – Determines the max number of players that can join each team
- team_maxriflegrenades – Determines the max number of riflegrenades that each team can have
- team_nocontrols – Toggles disallowing players from having team controls, e.g. /readyteam
- teammenu – Command opens v-chat style menu to select your class & weapon
- timelimit – Sets the time limitation for the map
- timeout – Same as Pause, freezes game, usually so a crashed player can rejoin.
- topshots – Shows the topshots stats, the most accurate aimers
- ui_autoredirect – Toggle allowing servers to auto-redirect you to another server when full.
- unbind – For unassigning commands etc to a specified key. /unbind x
- unbindall – For unassigning all commands etc from ALL keys. /unbindall
- unlock – Reverses lock, allows other player’s to join your team
- unpause – For unpausing paused games.
- unready – Set’s player to ?unready” status, reverses ready
- vid_restart – Reloads the video/rendering etc, required for some cvar settings to take actual effect.
- VoiceChat – See vsay
- VoiceFireTeamChat – For binding vsay’s to FireTeam members only
- VoiceTeamChat – See vsay_team
- vote – Cast your vote – \vote yes ; \vote no
- vote_allow_antilag – Toggles allowing votes to toggle antilag
- vote_allow_balancedteams – Toggles allowing votes to toggle balancedteam requirement.
- vote_allow_cointoss – Toggles allowing votes for cointoss
- vote_allow_friendlyfire – Toggles allowing votes to toggle friendlyfire.
- vote_allow_gametype – Toggles allowing votes to change gametype
- vote_allow_kick – Toggles allowing votes to kick players
- vote_allow_map – Toggles allowing votes to change map
- vote_allow_matchreset – Toggles allowing votes to reset match. See reset_match, vote settings
- vote_allow_mutespecs – Toggles allowing votes to mute spectators
- vote_allow_muting – Toggles allowing votes to mute individual players
- vote_allow_nextmap – Toggles allowing votes to skip to the next map in rotation
- vote_allow_referee – Toggles allowing votes to assign someone as Ref.
- vote_allow_shuffleteamsxp – Toggles allowing votes to shuffle teams
- vote_allow_swapteams – Toggles allowing votes to swap teams
- vote_allow_timelimit – Toggles allowing votes to change the map timelimit
- vote_allow_warmupdamage – Toggles allowing votes to toggle warmup damage
- vote_limit – Sets maximum number of votes allowed per map
- vsay – Prepend for issing global voice-chats, /vsay hi
- vstr – Identifies what follows it as a variable string, used for scripting
- weapalt – Selects alternative use of currently selected weapon
- weaplastused – Selects the last weapon that was used
- weaponbank – Selects the specified weapon, /weaponbank 5
- weaponstats – Gives your stats for each weapon (in console)
- fs_basepath – Holds the logical path to ET install folder
- fs_game – Sets the mod to load, used for startup command
- g_alliedmapxp – Presumably stores how much XP the allied team have earned over the map?
- g_alliedmaxlives – Sets the maximum number of lives available to the Allied team
- g_alliedwins – Presumably stores the allied team’s wins for campaign map/deciding overall winner
- g_antilag – Toggles antilag, better for high ping players.