Cvars y configuración del cliente

com_=comunes

  • com_hunkMegs – Amount of memory (MB) assign to the hunk
  • com_maxfps – Sets cap on the frames per second. 125, 76 and 43 common ‘tweak’ values, as better for jumping. 85 default.
  • com_soundMegs – Sets the amount of memory (MB) to allocate for loaded sound files
  • com_watchdog – Watchdog checks for a map not being loaded
  • com_watchdog_cmd – Sets what to do when watchdog finds a map is not loaded

 

  • g_autoFireteams – Toggles automatically putting players into fireteams
  • g_axismapxp – Presumably stores how much XP the allied team have earned over the map
  • g_balancedteams – Toggles wether to prevent player’s joining the larger team
  • g_banIPs – Stores which IP’s to ban from the server
  • g_bluelimbotime – Sets the respawn interval for Allies
  • g_complaintlimit – Kick player after this number of complaints
  • g_covertopsChargeTime – Sets the amount of time it takes for CovertOps to recharge powerbar
  • g_doWarmup – Toggles wether to have the warmup period at all
  • g_engineerChargeTime – Sets the amount of time it takes for Engineers to recharge powerbar
  • g_filterBan – Either toggles wether to ban IP’s stored in g_banIPs, or toggles wether to ban or only allow those IP’s.
  • g_friendlyFire – Toggles wether players can damage their teammates
  • g_gametype – Sets the type of game being played, 2=objective, 3=stopwatch, 4=campaign, 5=LMS
  • g_gravity – Sets the strengh of gravity, default 800.
  • g_heavyWeaponRestriction – Restricts heavyweapons and support fire
  • g_inactivity – Duration of player inactivity allowed before kicked
  • g_knifeonly – Only weapon for players is the knife.
  • g_landminetimeout – Wether landmines are removed when the player who laid them disconnects
  • g_log – Sets the name of the server log file
  • g_LTChargeTime – Sets the amount of time it takes for FieldOps to recharge powerbar
  • g_medicChargeTime – Sets the amount of time it takes for Medics to recharge powerbar
  • g_minGameClients – The minimum number of players needed for a round to begin
  • g_needpass – Toggles requiring a password for players to join
  • g_noTeamSwitching – Wether to disallow teams from swapping between teams
  • g_password – Set the password clients will need in order to connect to server
  • g_redlimbotime – Sets the respawn interval for Axis
  • g_soldierChargeTime – Sets the amount of time it takes for Soldiers to recharge powerbar
  • g_spectatorInactivity – Duration of spectator inactivity allowed before kicked
  • g_teamForceBalance – Toggles disallowing players from joining teams with more players
  • g_userAlliedRespawnTime – Sets the respawn interval for Allies
  • g_userAxisRespawnTime – Sets the respawn interval for Axis
  • g_userTimeLimit – Sets the timelimit for the round
  • g_voteFlags – Sets voting options available to players
  • g_warmup – Sets duration of the warmup period before the round begins
  • ignore – Sets a chat ignore on a player/team/all
  • kick – Command for kicking a player
  • kill – Command for making your player kill himself
  • killserver – Command for terminating the server, but leaving et.exe running
  • lock – Command for locking your team, so other player’s cannot join
  • m – Pretext for sending a private message, /m playername message, which will send the message to all players with playername in their name.
  • ma – Sends a message via adminchat. Only admins are able to see it
  • m_pitch – Sets the mouse pitch
  • Mapname – Returns name of map
  • match_latejoin – Togges allowing players to join a match in progress
  • match_minplayers – Sets the minimum number of players before match can start
  • match_mutespecs – Toggles muting spectators
  • match_timeoutcount – Sets the number of times non-REF players on each team can pause the match
  • match_timeoutlength – Sets the duration of pauses/timeouts
  • match_warmupDamage – Toggle friendly fire during the warmup interval
  • mp_fireteamadmin – For sorting FT
  • mp_fireteammsg – Command for text chats to fireteam-mates only
  • net_port – Specify what port to use. Use if more than one instance of ET is running.
  • net_qport – Define the port to connect with, useful for bypassing annoying routers & firewalls
  • nextmap – Start the next map in the rotation
  • password – Used for setting password required for some servers
  • path – Returns the current search paths (.pk3 files and number of files)
  • pause – Pauses/freezes a game in progress, see unpause
  • players – Displays info of connected players, their connection settings etc
  • pmove_fixed – Affects game physiscs
  • quit – Quits the running game, and exits ET completely.
  • r_drawSun – Toggles drawing the image of the sun in the sky
  • r_fastsky – Toggles wether the detailed skybox is drawn or just a basic sky
  • r_flareFade – Duration of flare effect fading
  • r_flares – Toggle flare effect around certain dynamic lights
  • r_flareSize – Size of flare effect around certain dynamic lights
  • r_fullscreen – Toggle between fullscreen and windowed mode
  • r_gamma – Sets gamma (form of brightness) level, gamma correction.
  • r_mapoverbrightbits – Set brightness of light on textures
  • r_mode – For setting screen resolution, 4 = 800×600, 6 = 1024×768
  • r_overBrightBits – Brightness setting
  • r_texturebits – Number of bits for textures, stick to 32 as 16 is hardly better performance.
  • r_wolffog – Enables and disables fog, also restricted by Punkbuster
  • r_znear – Distance for culling objects close to player. Recommended for servers to restrict.
  • rate – Cap on the connection bandwidth to use
  • rcon – Prepend to issue to remote-console
  • rconPassword – Server: used to set the rcon password. Client: Used to login as having RCON authorisation on the connected server
  • ready – Sets player to ready status
  • readyteam – Sets all players on your team to ready status
  • reconnect – Reconnect to the most recent server you tried to connect to
  • record – Starts recording a demo
  • refereePassword – Used to set the password required to achieve REF status/authorisation
  • reflogout – Remove yourself from Ref status
  • reset – Prepend to reset a cvar to it’s default value. /reset cl_maxpackets
  • reset_match – Used (usually by REF) to reset the whole match to beginning
  • Revive – Command to revive the specified player
  • s_mute – Toggle muting, 1 disables all sounds, 0 plays them as normal
  • s_stop – Stops playing any sounds currently playing
  • sa – Shorter version of semiAdmin
  • sal – Shorter version of semiAdminLogin
  • say – Send what follows as global text chat
  • scLogin – Short form of shoutcastlogin
  • scLogout – Short form of shoutcastlogout
  • scores – Shows the scoresheet
  • screenshotJPEG – Takes a screenshot, in lossy-compression JPEG format
  • sensitivity – Used for setting the mouse sensitivity
  • serverinfo – Lists “server info” in the console (same info as in the Server Info menu box). Also, “the serverinfo info string has all the cvars visible to server browsers””
  • serverstatus – Returns “serverinfo” plus basic player info.
  • set – To set some cvar to the specified value, e.g. /set r_gamma 1
  • seta – “set & archive”
  • shoutCastLogin – For logging in with password for special shoutcaster spectator type
  • shoutCastLogout – For logging out of special shoutcaster spectator type
  • showip – Returns your IP in console
  • shuffleteamsxp_norestart – Command to shuffleteams by XP, without restarting the round/map
  • snaps – snapshots for server to send you, leave at 20.
  • speclock – Prevents spectating (other than Ref’s or, in ETPro, ETTV & Shoutcasters) of your team.
  • specunlock – Reverses speclock, allows people to view your team.
  • start_match – Used by REF to skip the readyup shenanigans
  • stoprecord – Stops recording a demo.
  • sv_hostname – Sets the name of the server, what shows up in server lists
  • sv_maxclients – Maximum number of clients that can be connected, including private ones
  • sv_maxPing – Disallow clients who try to connect with this ping. Note clients usually have high ping at this point so set very high.
  • sv_maxRate – Cap the maximum rate (bandwidth) a player can use.
  • sv_privateClients – Number of the sv_maxclients slots reserved for clients with the privatePassword.
  • sv_privatePassword – Define the password used for slots reserved for only people with the priv pass
  • sv_punkbuster – Toggle activation of Punkbuster on the server
  • sv_timeout – Duration before disconnecting clients that arent communicating to server at all?
  • sv_wwwBaseURL – Sets the location of www download redirect
  • team – /team r joins axis, /team b joins allies
  • team_maxFlamers – Determines the max number of flamers that can be used on each team
  • team_maxMgs – Determines the max number of mobile MG’s that can be used on each team
  • team_maxMines – Determines the max number of mines available to each team
  • team_maxMortars – Determines the max number of mortars that can be used on each team
  • team_maxPanzers – Determines the max number of panzerfausts that can be used on each team
  • team_maxplayers – Determines the max number of players that can join each team
  • team_maxriflegrenades – Determines the max number of riflegrenades that each team can have
  • team_nocontrols – Toggles disallowing players from having team controls, e.g. /readyteam
  • teammenu – Command opens v-chat style menu to select your class & weapon
  • timelimit – Sets the time limitation for the map
  • timeout – Same as Pause, freezes game, usually so a crashed player can rejoin.
  • topshots – Shows the topshots stats, the most accurate aimers
  • ui_autoredirect – Toggle allowing servers to auto-redirect you to another server when full.
  • unbind – For unassigning commands etc to a specified key. /unbind x
  • unbindall – For unassigning all commands etc from ALL keys. /unbindall
  • unlock – Reverses lock, allows other player’s to join your team
  • unpause – For unpausing paused games.
  • unready – Set’s player to ?unready” status, reverses ready
  • vid_restart – Reloads the video/rendering etc, required for some cvar settings to take actual effect.
  • VoiceChat – See vsay
  • VoiceFireTeamChat – For binding vsay’s to FireTeam members only
  • VoiceTeamChat – See vsay_team
  • vote – Cast your vote – \vote yes ; \vote no
  • vote_allow_antilag – Toggles allowing votes to toggle antilag
  • vote_allow_balancedteams – Toggles allowing votes to toggle balancedteam requirement.
  • vote_allow_cointoss – Toggles allowing votes for cointoss
  • vote_allow_friendlyfire – Toggles allowing votes to toggle friendlyfire.
  • vote_allow_gametype – Toggles allowing votes to change gametype
  • vote_allow_kick – Toggles allowing votes to kick players
  • vote_allow_map – Toggles allowing votes to change map
  • vote_allow_matchreset – Toggles allowing votes to reset match. See reset_match, vote settings
  • vote_allow_mutespecs – Toggles allowing votes to mute spectators
  • vote_allow_muting – Toggles allowing votes to mute individual players
  • vote_allow_nextmap – Toggles allowing votes to skip to the next map in rotation
  • vote_allow_referee – Toggles allowing votes to assign someone as Ref.
  • vote_allow_shuffleteamsxp – Toggles allowing votes to shuffle teams
  • vote_allow_swapteams – Toggles allowing votes to swap teams
  • vote_allow_timelimit – Toggles allowing votes to change the map timelimit
  • vote_allow_warmupdamage – Toggles allowing votes to toggle warmup damage
  • vote_limit – Sets maximum number of votes allowed per map
  • vsay – Prepend for issing global voice-chats, /vsay hi
  • vstr – Identifies what follows it as a variable string, used for scripting
  • weapalt – Selects alternative use of currently selected weapon
  • weaplastused – Selects the last weapon that was used
  • weaponbank – Selects the specified weapon, /weaponbank 5
  • weaponstats – Gives your stats for each weapon (in console)
  • fs_basepath – Holds the logical path to ET install folder
  • fs_game – Sets the mod to load, used for startup command
  • g_alliedmapxp – Presumably stores how much XP the allied team have earned over the map?
  • g_alliedmaxlives – Sets the maximum number of lives available to the Allied team
  • g_alliedwins – Presumably stores the allied team’s wins for campaign map/deciding overall winner
  • g_antilag – Toggles antilag, better for high ping players.

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