NOTICIAS

    • SPLATTERLADDER
    • SPLASH DAMAGE

    = ET: Legacy - Frostbite - Version 4 =

    This is the latest ET: Legacy version of the original "Frostbite" custom map created by Moonkey for "Wolfenstein: Enemy Territory". The source file is included in the .pk3.

    Changelog to previous versions: •    Axis garage spawn bug has been resolved •    The board in the objective room has been made destructible •    Clipped the areas the player is not supposed to go •    Prevented the quick and easy trickjumping of the storage wall •    The structural/detail VIS mesh has been improved slightly

    Screenshots:

    Download the new version HERE

    Source - ModDB - ET: Legacy Team

     

    = Return to Castle Wolfenstein =

    = Venom Mod 5.4 =

     

    This is Hellbaron's latest release of his superb "RtCW Venom Mod".

    All previous revisions and improvements to the original "Return to Castle Wofenstein" have been worked on again, with much more added too, new and aggressive A.I. and the best textures created by the "RtCW" modding community, e.g., weapons textures by OSJC, AidenDemon, Teh Snake and Schiff. Level texturing improvements have been created by Venom3, Eugeny Panikarowsky and AidenDemon. Further textures and models from "Wolfenstein: Enemy Territory". All shaders, reworked textures, HD crosshairs, fonts, sprites and edited A.I. have been created by HellBaron89.

    Changelog: Full compatibility with "Rtcw 1.41", "Knightmare" and "ioRTCW" engines. More optimizations, better effects on weapons. Revisited the A.I. and cutscenes of map levels. Lens effect on the 3d binocular model. Added the 3rd person model of the FG42 from "Wolfenstein: Enemy Territory". Ported pre-release Thompson machinegun model (from E3 2001). Better textures for helmets. Added specular for blood decals. New HD textures for MP/SP mode. New effects for the flamethrower, candles, fire and torches, ( and human torches..).

    Screenshots:

    Download the new version HERE

    Hellbaron89 on ModDB HERE

    Source - Wolfenstein4ever - Dexter

    = ET: Legacy - Frostbite - Version 3 =

     

    This new map release from the "ET: Legacy" Devteam is a conversion of the original "Frostbite" custom map created by Moonkey. The source file is included in the .pk3. The visual improvements to the map are stunning, its look is now more akin to that of a modern, tribute version to a "Return to Castle Wolfenstein" singleplayer map, which only serves to add to the enjoyment of the gameplay.

    Changelog:

    •    The player is now able to stop and revert the Storage Wall movement by activating the button again. •    The alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. •    The entity count has been reduced from 479 to 348 •    The structural mesh and "VIS" blocking has been improved. •    Visual changes have been made too.

    Screenshots:

    Download the new map HERE

    Source - SplashDamage - Kemon

    = Wolfenstein: Enemy Territory =

    = American Civil War Mod - Version 2 =

     

    This is version 2 of the total conversion mod of Wolfenstein: Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.

    This brand new version has many improvements on the original release. Check the "changelog", please, for all the latest details.

    Changelog :

    1  : The ranks are now different, in respects to the Confederate and Union armies. Please refer to the "ACW_Ranks.png" 2  : Added a civilian, a Mexican, an Indian bot (Confederacy and Union). 3  : Fixed some maps. 4  : Code : Fixed more warnings. (Windows & Linux). 5  : Code : Added extra chat messages to the bots in the game, there's 295 messages in total. (You can edit messages or add new messages via editing the "bots-chat.txt" contained in the "acw.pk3"). 6  : Code : There's a total of 60 new bot voices added. (43 English, 10 Mexican, 7 voices for French : Fun answers from the movie “the 7th company”). 7  : Modified the main menu of the background picture. 8  : Modified the movie in the "etintro.roq" file. 9  : Modified the in-game menus. Pictures have been added to the hud, for standing, crouching, prone and dead positions. 10 : Changed both the "Hud Bobot" and the "Hud ET". (HUD EDITOR menu in-game). 11 : Modified the  "XPSave" for all players and bots, especially for Windows security. 12 : Automatic settings, full screen display available for portable computers. (seta r_mode “-1” unsafe, default.cfg into acw.pk3.). 13 : Menu, listen to all the music contained in the maps or simply select the individual tracks you'd like to listen to.

    Screenshots:.

    Download the new version HERE

    PAV's website HERE

    Source - Splashdamage - PAV

     

     

     

    Completing ALL RtCW Trickjump Maps

    Homie presents his huge trickjump movie and plays on ALL trickjumpmaps in chronological order! Good movie with over 8 hours of playtime for just watch or learn ;-)

    Completing all RTCW Trickjump maps with some nice drum & bass on the background from dj's of my hometown :-)!

    Trickjump maps played (100 in total), in order of release date:00:03 - dzm_trickjump02:19 - {AM}trickjump_205:18 - tj3_final09:52 - mp_kolotrickjump12:26 - brickjump_final17:28 - pp_brickjump20:33 - usf_jump24:21 - experimental25:37 - tj527:05 - strayjump132:20 - usf_jump240:14 - strayjump246:40 - testjump1a48:17 - test_r0152:50 - viojump1_exp457:17 - tj_combat_1beta1:00:33 - tj_xp3_funpak1:05:08 - homiejump11:12:12 - strayjump31:19:33 - nctrickjump1:24:30 - strayjump41:30:14 - strayjump51:38:05 - tj_combat_2beta31:44:08 - homiejump21:51:32 - strayjump_rld1:59:31 - trickmaster1_beta22:03:32 - trickmaster2_beta12:10:17 - forsakenjump22:14:11 - rg_jumptown2:19:39 - fanxjump12:23:05 - monojump2:27:01 - forsakenjump3_test2:31:59 - mp_godyjump2:36:26 - jump-city2:40:54 - jump-duell2:44:27 - xp3_city2:48:39 - ezjumpz12:55:31 - ezjumpz23:02:05 - ezjumpz33:08:07 - $25,0003:09:10 - $100,0003:09:54 - $50,0003:10:40 - animaljump_test3:11:32 - hkjumpz_beta13:16:25 - avp-jump_b3:21:23 - slickmaster1_beta13:33:00 - xjump_beta33:40:05 - zero_k3:50:50 - xp3_testmap193:55:29 - winnijump14:00:08 - tj_dingo4:02:55 - tj_dingo24:08:20 - homiejump3_beta4:15:51 - winnijump24:20:40 - zerojumps1_b14:21:55 - tomikjumpik4:24:00 - winnijump34:29:42 - tomikjumpik24:31:55 - tomikjumpik34:33:58 - winnijump44:40:50 - lego_jumps4:43:35 - applejump14:45:42 - Torrejumps_beta14:50:26 - tj_dingo34:58:18 - tj_dingo45:01:03 - tj_dingo55:06:00 - tj_dingo65:12:36 - AOD_JumP5:16:36 - tj_dingo75:21:45 - WinniJump55:25:23 - AOD_JumP25:29:06 - CricleJumpBeta25:41:54 - airmaXXXjumps5:45:05 - BrokenDreamsRTCW5:47:23 - clockwork_orange5:48:25 - tj_dingo85:52:48 - din_beta5:56:33 - wroom1015:58:37 - random_FMJ5:59:16 - ocean_t186:02:03 - tj_dingo96:06:14 - rtcw_1000jumpEX6:21:54 - rtcw_trickjump16:30:08 - rtcw_trickjump26:39:04 - funmap_beta86:56:53 - winniglassjumps7:02:07 - vertigo_beta87:03:15 - ZenoFunJumps7:06:15 - jumpenstein7:08:25 - tmf_beta17:14:56 - rtcw_fall_beta87:16:28 - piyo-FunJumps_rtcw_beta27:26:27 - flzjumps_beta7:28:24 - rtcw_trickjump3_v28:02:29 - rtcw_trickjump4_v38:14:11 - rtcw_trickjump58:23:53 - rtcw_stretchjump8:24:57 - rtcw_dzm_beta18:25:21 - tj_dingo108:33:40 - tj_dingo11

    Maps not played because they are similar/duplicates to the ones above, or just unplayable:rtcw_trickjump3_mirrored, tj_dingo6r, rtcw_trickjump5_EX, rtcw_1000jumpDH, rtcw_1000jumpEZ, cc_trickjump2/1, dzm_distancejump, Depot-Roof, tomikejumps (testroom), rtcw_testjump_beta2, nihjump3

    Played on following trickjump servers:216.52.148.249 - Trickjump (1.4 shrub tj server by cassette)5.196.66.187:21000 - AoD TJ (1.0 server with some tj mod with higher speed settings)

    Source: crossfire.nu

    = ET: Legacy - Frostbite Remade =

     

    The ET: Legacy Crew have remade the classic "Wolf: ET" map "Frostbite" and it now looks like a map you'd find in a modern version of "Return to Castle Wolfenstein". Here's a video of the transformation:

     

    Wolfenstein II: The New Colossus Revealed!

    Wolfenstein II: The New Colossus Revealed

    Proving that you can’t keep a good gun-totin’, hatchet-wieldin’, Nazi-killin’ badass down, BJ Blazkowicz is back in Wolfenstein II: The New Colossus. The sequel to the critically acclaimed shooter from award-winning studio MachineGames was announced at the Bethesda E3 2017 showcase, and will be available on October 27, 2017, on Xbox One, PlayStation 4 and PC.

    Set in America in 1961, The New Colossus will take BJ (dubbed “Terror-Billy” by the Nazis) from post-nuclear Manhattan to small-town Roswell to the bayous and boulevards of New Orleans and beyond, as he leads the Resistance against the Nazi occupation of his beloved country.

    wolfenstein2 tnc pic1

    But this isn’t just the riveting tale of one man’s mission to build a movement and fight the evil that’s overtaken his nation. BJ must also rebuild himself. After barely surviving the assassination of Nazi General Deathshead at the end of Wolfenstein: The New Order, BJ begins his exhilarating adventure while still recovering from his extensive injuries. Bloody but unbowed, he soon finds himself fully restored and stronger than ever. Along the way, BJ will mow down anyone in his path using an awesome arsenal of high-tech weaponry, including the Laserkraftwerk (perfect for disintegrating Nazi goons) or the Dieselkraftwerk (built to blast a bunch of enemies with gas-powered grenades). BJ can also get up close and personal using the new hatchet – because there’s nothing more satisfying than slamming a handheld ax into the crunchy cranium of a vile Nazi commandant.

    Whatever weapons he chooses to use, BJ can not only dual-wield anything from advanced pistols and submachine guns (or any combo of his powerful armaments), but he can upgrade those weapons as well – allowing for even more versatility when it comes to everyone’s favorite pastime: killing Nazis.

    wolfenstein2 tnc pic2

    And he’ll need every weapon he can find, because this time it’s even more personal. Not only is BJ fighting to take back his homeland, but he’s doing it alongside old friends (including returning favorites like Caroline, Bombate, Set, Max Hass, Fergus or Wyatt, and his now-pregnant partner Anya). These allies – along with new characters like Horton and Grace – will help BJ take down the villainous Frau Engel and her Nazi army, and spark the second American Revolution, ensuring there’s a future for the burgeoning Blazkowicz family

    A world-class shooter with gripping gameplay, compelling characters and a captivating story, Wolfenstein II: The New Colossus puts you into the Nazi-stomping boots of BJ Blazkowicz and lets you unleash your inner war hero. Whether you like to sneak around, run-and-gun, take a tactical approach – or all of the above – your goal remains the same: Rally the resistance and end the Nazi’s tyrannical reign in America.

    wolfenstein2 tnc

    Look the horny (german or english) teaser... :-P

    publication: October 27, 2017, developer: Machine Games, player: 1, genre: Ego-Shooter, platforms: Xbox One,PS4,PC

    Source: bethesda.net/wolfenstein-ii

    strafeaholic

    Homie release his new RtCW-Movie - strafeaholic - with nice ingame jumping scenes.

    The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.

    Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.

    Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for:- Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run.- When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.

    Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.

    I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.

    Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi

    Enjoy the movie :)!

    Full UHD movie ONLY via download (1,68 GB!)

    Source: crossfire.nu

    = War Missile Beta 1 =

     

    This is the first beta release of the "Wolf: ET" map, "War Missile", created by ETc|gouki, Nico$ and ETc|#.Jay.#

    Storyline = The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe. Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory, before the first of these missiles can be launched against them. Allied Objectives = **Capture the forward flag and defend it. **Destroy the factory generator. **Repair the Allied Command Post and defend it. **Destroy the Axis Command Post. **Destroy the main generator, thus preventing the V2 missile from being launched. ** Steal the keycard.

    Screenshots =

    Changelog = - Command map fixed. Added the "cmarker" at the place where the objective has to be, in order to end the map. - Fixed the direction icons to keycard. - Improved the map "fps", detailed again, a lot. Added hint brushes. - Created a new way to the first Allied spawn, i hope it's a little bit easier now. Let's see. - Filled the map with stuff, e.g., plants, boxes... still decent.

    Download the new map HERE

    ETc| Clan website HERE

    Happy 14th Birthday, Wolfenstein: Enemy Territory

    Happy 14th birthday, Wolfenstein: Enemy Territory!

    Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

    However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

    = Return to Castle Wolfenstein Single Player Missions =

    = RtCW Castle Wewelsburg =

     

    Ronboy has released a news update about his latest "Return to Castle Wolfenstein" project, "Castle Wewelsburg". Here's what he had to say:

    "Finally, a new update regarding Castle Wewelsburg! I have a handful of information to give to you all, so prepare yourself!

    First of all, I want to mention that the final release of Castle Wewelsburg will have disabled cheats. This means that players will NOT be able to cheat at any time while playing the mod. My reason for deciding on this is simple: I strongly dislike cheating, and I want to discourage it as much as possible. A great way to do this, in my opinion, is to remove the possibility of players cheating their way through Castle Wewelsburg.

    I realize that some players only cheat sometimes for fun, but in my opinion, cheating ruins immersion. As I've stated in previous updates regarding Castle Wewelsburg, I want this to be my best release by far. In order to accomplish this, I think that disabling cheats is a step in the right direction."

    "Second of all, Castle Wewelsburg will have easter eggs, like the recently released The Dark Army: Uprising did. These easter eggs will range from secret rooms that are difficult to access to bigger secrets like bonus levels. The bonus levels will NOT be connected in any way to the story of Castle Wewelsburg. This means that, in total, the mod will probably have almost 10 levels, with most of them being playable. As always, this is subject to change since the mod is still in the works.

    Third of all, the recently released RealRTCW 2.1 mod, which runs on the ioRTCW engine, will be used in the mod. I've taken notice of some minor bugs with the ioRTCW engine, but it's much more stable than before (those of you who played the first release of The Dark Army: Uprising will know what I'm talking about). Many bugs from the vanilla game are fixed, one of them being the nasty quickload/player death crash that many players have experienced. RealRTCW 2.1 also added some great new footstep and weapon sounds, as well as a new weapon: the shotgun. You can expect this weapon to appear in Castle Wewelsburg for sure.

    "Fourth of all, Castle Wewelsburg will most likely have randomly spawning enemy locations. This feature can be seen on some of the original SP maps like crypt1 and xlabs, where some enemies are spawned at random locations. The purpose of this will be to create less linear gameplay, which might appeal to those that prefer multiplayer over singleplayer. As I've said before, I want as many people to play my mod as possible, and hopefully they will enjoy it too. Any additional ideas about creating less linear gameplay are always welcome. Don't hesitate to let me know, if you have any ideas!

    To conclude this update, I want to once again mention that Ronboy Productions is still hiring for members. If you think that you can contribute to the development of Castle Wewelsburg in any way, then please don't hesitate to join! I need help with this project!

    That's all for this update. Thanks for your interest, and I hope that you all will look forward to the next update, which may contain some WIP screenshots of the first playable level!" - Ronboy"

    Ronboy's website HERE

    Ronboy on ModDB HERE

     

    = American Civil War Mod - Final =

     

    This is the final release of PAV's superb "American Civil War" modification. There have been many excellent mods created over the years by our Wolfenstein Community, especially for "Return to Castle Wolfenstein SP". However, this "Wolfenstein EnemyTerritory" mod truly is something very special indeed.

    The new weapons, animations, models and environments are exceptional, as is the excellent western music incorporated into the gameplay. This isn't just a new game modification, it's a Wolfenstein work of art. To make things even more incredible, all of this is the work of just one man, not a devteam. Download it and enjoy it, folks, you won't be disappointed.

    = Screenshots:

    Download the new mod HERE

    PAV's website HERE

    Source - SplashDamage - PAV

    = RealRtCW 2.1 - Vsync Hotfix =

     

    RealRtCW players who are using "vsync" can now utilise this hotfix, created by MAN-AT-ARMS.

    Installation instructions:

    1) Choose either the x64 or x86 executables folder (depending on which version of RealRtCW you're using. 32bit = x86, 64bit = x64)

    2) Copy everything from your chosen folder and place this into your RtCW root folder, replacing the old files.

    Download the vsync hotfix HERE

    Source - ModDB - WolfETPlayer

     

    = RealRtCW 2.1 =

     

    WolfETPlayer has now released the latest version of his superb rebuild of Return to Castle Wolfenstein singleplayer, RealRtCW 2.1. with  3 RtCW SP-addons on board too. This new version of the mod is now running on the remarkable ioRTCW engine with included widescreen support, sound improvements, bug/crash fixes, and much more.

    The 3 Return to Castle Wolfenstein SP missions available for now are:

    # RealRtCW Capuzzo

    # RealRtCW Timegate

    # RealRtCW Stalingrad

    The main changes are:

    ioRTCW engine (widescreen support, better sounds etc.) New weapons. New models for the old weapons Total sound overhaul Custom maps support Balance changes and more! Check out the "readme" file for the full changelog

    Screenshots:

    Download RealRtCW version 2.1 HERE

    Download RealRtCW Capuzzo HERE

    Download RealRtCW Timegate HERE

    Download RealRtCW Stalingrad HERE

    Source - RonboyProductions - Ronboy

    RealRtCW on ModDB HERE

    It's time, once again, to Return to Castle Wolfenstein!

     

     

    11 Years Wolfenstein4ever

    Wolfenstein4ever celebrates 11th anniversary - Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free. I wish you all still a lot of fun with our beloved Wolf games as long as possible!! ;-)

     Wolfenstein4ever feiert 11 jähriges bestehen - Return to Castle Wolfenstein and Enemy Territory leben immer noch, dank fleißiger Community, treuen Spielern, einigen Webseiten und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist.

    Ich wüsnche euch allen weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht! ;-)d3Xter @ Wolfenstein4ever

    - Marbles

    We’re excited to announce that we’re teaming up with leading free-to-play developer and publisher Wargaming on brand-new projects. With years of competitive multiplayer experience under our collective belts, it’s a match made in heaven.

    Check out what Splash Damage’s CEO and Founder, Paul Wedgwood had to say about the partnership:

    “Splash Damage is known for building loyal relationships with the world’s leading platforms, IPs and suppliers, and creating one-of-a-kind teamplay hits. "As gamers, Victor and I share the same passion for our communities. We actively listen to players and strive to put their needs first, whilst forging multiplayer experiences that champion cooperation and help develop new friendships. The Wargaming universe gives our team a great creative canvas, allowing us to develop a game experience for a massive, loyal following, and we’re extremely excited to get started.”

    With the partnership underway we’re actively hiring, so if you’re interested in a studio that’s twice celebrated receiving the Sunday Times Best Companies accreditation (an award, based on employees’ opinions of their welfare at work) and you’ve got the talent to work in an industry leading collaboration, take a look at our open positions.

    You can view the full press release here.

    Let us know what you think about the announcement over on our forums.

    - shoe.

    It's an old fashioned heist, and long awaited Mercenary Turtle is joining the fight.

    - Marbles

    One of our studio values is mastery and our programmers like to pen an internal tech newsletter which covers coding practices and more advanced C++ knowledge. Our Senior Core Tech Programmer, Valentin Galea wants to share some of these articles with you here, including a dedicated Q&A session after each blog post!

    So if you like all things code, let us shepherd you towards the first newsletter in the series:

    Introducing the C++ Tech Blog <!--*/ */ /*-->*/

    Hi, I’m Valentin Galea, Senior Core-Tech programmer here at Splash Damage.

    Bellow you'll find the first edition of our C++ newsletter, almost unabridged from when it was originally sent by email. Enjoy!

    Advanced C++: A Tale Of std::function

    Some time ago whilst working on one of our projects I needed a system that does a sort of "delayed function execution". Essentially I wanted that when some function were called, instead of doing their logic, I would "record" their arguments and push them in a queue so that at a later point in time I would call them. The project uses Unreal Engine 4 compiled with the latest Visual Studio 2015, so I had all C++11/14 at my disposal!

    - shoe.

    Suit up and boot up, Mercs! Along with a Ranked Points weekend, today's update brings some minor fixes, and some not-so-minor additions to the game.

    - shoe.

    Welcome to Crafting Week - a full week of bonuses to help you Craft the cards you're after. Here's what's going down:

    - shoe.

    It's time to get your hands dirty. Ranked Season 3 runs for the next three months, ending on the 12th of September. Now's the time to jump back into the mode Dirty Bomb was built for, with a load of improvements and brand new content.

    - shoe.

    Flaming hell! In an earth-shattering arrival, the latest Objective map is here. With the freshly smouldering wreckage of the CDA airship laying in the docks, a war over what remains is set to erupt.

    - shoe.

    Ranked Season 2 kicking off tomorrow and running until the 1st of June, it's time to jump back into the mode Dirty Bomb was built for - Hardcore 5v5 matches with friendly fire and team collision enabled.

    - shoe.

    After three months of open map surgery, London's localities are running better than ever. Read on for gameplay updates, visual improvements, framerate optimizations, new weapon audio and a ton of new bug-fixes!

    - Marbles

    Gears of War 4 has launched worldwide! We've been working (and playing) alongside The Coalition on the multiplayer portion of the game, and to see it being so well received by fans of the franchise has meant a lot to us at Splash Damage.

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