NOTICIAS

    • SPLATTERLADDER
    • SPLASH DAMAGE

    = Return to Castle Wolfentein =

    = The Dark Army Uprising - Remastered =

    William Faure has released his much-anticipated, updated version of his classic Return to Castle Wolfenstein modification, The Dark Army Uprising - Remastered. Here is what William had to say about this latest version:

    Finally, after 3 years of development, the overhaul of The Dark Army Uprising is complete and after a total of  7 years, the mod is at last what it was always supposed to be. I hope you'll like it.  - William Faure

    New Features:

    New playable levels Re-imagined story Deeper storytelling (new cutscenes, new dialogues...) Revamped, improved and expanded maps Coherent and realistic level design Reworked Day & Night campaign features Brand new dynamic user-interface Movie-like camera angles during cutscenes New "Realism" difficulty (RealRTCW 3.0) New weapons & items (RealRTCW 3.0) New secret areas & treasures New Easter-eggs & secrets New Game+ mode (coming soon) Dark Campaign (coming soon) Dark Realm (coming soon)

    Screenshots:

    Download the new release HERE

    Source - ModDB - William Faure

    = Return to Castle Wolfenstein =

    = Real Age of Horror =

    Vicpas has released a new version of his amazing Return to Castle Wolfenstein singleplayer adventure, entitled, RtCW Age of Horror.  There's 18 maps to play, plus a special bonus map too, with each level being an excellent challenge for all players, new or old.

    What makes this new version even better? It's due to it now being compatible with the superb RealRtCW, created by Wolfetplayer.

    What's new? :

    New weapons Rebalanced AI More new secret areas More new areas in some levels More enemies and actions New features from RealRtCW Mod

    Screenshots:

    Download Real Age of Horror HERE

    Source - ModDB - Vicpas

    = Return to Castle Wolfenstein =

    = RtCW Vendetta 1.3.2 =

    Yo$hik has released an updated version of his classic Return to Castle Wolfenstein adventure, RtCW Vendetta.

    Storyline:

    The Allied Intelligence Agency has received reports that German scientists are developing a new air apparatus known as the Helicopter. These combat prototypes can destroy armored vehicles and infantry.

    As an Allied agent, you must infiltrate the German facility and eliminate all high-ranking personnel associated with this project and obtain all relevant information and documentation of the project before these deadly prototypes are deployed in the battlefield.

    What's new?:

    - fully synchronised with latest RealRTCW 3.0 mod build with all features (recoil mechanic, new weapons and hand models, new difficulty level Realism mode, etc) - new holdable items - Morphine - fixed bugs reported via community - bring back old render for low systems (but remember about visual difference about rend2 and old) - now all cvars are unlocked, you can make setups the you want them. - better work for AI dog - new AI Nurse and Hospital porter - minor changes in level design for better fps optimisation

    Screenshots:

    Download the new version HERE

    Source - ModDB - Yo$hik

    = Return to Castle Wolfenstein =

    = Real: Hiperons Home =

    This is a small RtCW combat map converted by Vicpas for use in RealRtCW. The map features many enemies to fight and three objectives to complete. However, the mission will fail if Captain Hiperon is killed, so make sure that he stays alive as you complete your map objectives.

    Screenshots:

    Download Real: Hiperons Home HERE

    Source - ModDB - Vicpas

     

    = Wolfenstein: Enemy Territory =

    = Fearless Assassins - Throwback Sunday Gameday =

    For a much needed throwback to where it all began

    On behalf of all the Fearless Assassins we invite you to join us for a "Throwback Sunday Gameday", featuring Fearless-Assassins' original maps server! Lets take a break from our comfort zones and come together to kick it Old School on our 'Classic Map' server!

    Gameday Date: August 30th Start time 16:00 GMT+0

    Fearless Assassins official website HERE

     

    = Return to Castle Wolfenstein =

    = VR Port for Oculus Quest =

    This is alpha build footage of Dr beef's port of RtCW for the Oculus Quest. RtCWquest is a work in progress, but it already looks very good.

    Follow the RtCWquest project:

    On Reddit HERE

    On Discord HERE

     

    = Return to Castle Wolfenstein =

    = The Dark Army: Uprising Remastered =

    William Faure has released the official trailer for his soon-to-be-released 'Return to Castle Wolfenstein' singleplayer adventure, 'The Dark Army: Uprising - Remastered'.

    From what we see highlighted in the video, this will be truly epic!

    = Return to Castle Wolfenstein =

    = Return To Castle Byblos =

    This is an excellent 'Return to Castle Wolfenstein' singleplayer adventure, created by sd2009, which features a completely new environment and atmosphere. The mission contains four maps, where you must hunt down Feldmarschall Erwin Rommel and his French Vichy generals. You then head to Munich to assassinate General Heinz Guderian.

    Screenshots:

    Download the new mission HERE

    Source - ModDB - Vicpas

    = Wolfenstein: Enemy Territory =

    = Wolf:ET - 17 years old! =

    It was 17 years ago that 'Splash Damage' released their first ever game, 'Wolfenstein: Enemy Territory'. This classic World War II 'FPS' shooter went on to become a huge success and has continued to be played right up to this very day.

    Happy birthday, 'Wolfenstein: Enemy Territory', may you run for many more years to come!

    Splash Damage official website HERE

    Source - Wolfenstein4ever - Dexter

    = Wolfenstein News =

    = Wolfenstein: Enemy Territory - Singleplayer =

    William Faure has released a video update for his 'Wolfenstein: Enemy Territory - Singleplayer' project. Here's what William had to say:

    "Work is still ongoing, and the project is progressing as expected - so, don't you worry, keeping you in the dark really was intended, especially since I don't want to show too much before you get your hands on the full thing. Please note that this video showcases footage of the current development stage (Pre-Alpha). It's still a work-in-progress, as stated in the beginning.

    I'd also like to highlight the fact that the level featured here, Gold Rush, is what I call a "hybrid" mission, since the first half is total-stealth, and the other half is total-action. This gameplay premiere shows glimpses of the first half, the stealth part. The other half, the action part, features elements such as a tank and a few allied characters, which do not appear in the first part showcased here.

    Anyways, enough chit-chat. Enjoy the video!"

     

    = Return to Castle Wolfenstein =

    = RtCW Venom Mod Updated =

    Hellbaron has released an updated version of his 'RtCW Venom Mod'. This modification for 'Return to Castle Wolfenstein' incorporates both singleplayer and multiplayer game modes and is a definite 'must have' for all fans of this classic World War II shooter.

    Screenshots:

    Download the new version HERE

    Source - ModDB - Hellbaron

    = Return to Castle Wolfenstein =

    = RtCW Cut Content =

    Wolfetplayer, the creator of 'RealRtCW', has released a 'Cut Content' pack, which contains screenshots, videos, demos and early concepts of 'Return to Castle Wolfenstein'.

    All 'RtCW' fans will definitely enjoy taking this trip back in time to the very beginning of this classic game.

    Screenshots:

     

    Download the pack HERE

    Source - ModDB - Wolfetplayer

    = Wolfenstein Community =

    = 85 Productions - Renamed =

    William Faure from '85 Productions' has announced the renaming of his Wolfenstein-focused company and provided us with an update on his projects in development. Here's what he had to say:

    You may ask yourself the reason for the name change. Well, this is a tribute to 'Gray Matter Interactive', the defunct company behind the development of Return to Castle Wolfenstein, which was founded on March 25, 1993, by Drew Markham and Barry Dempsey. In 2018, founder Drew Markham passed away at the age of 59. Without him, Return to Castle Wolfenstein wouldn't have seen the light of day and I have decided to pay him tribute in many ways ever since. As you previously read, instead of the anatomic title, 'Gray matter', I've chosen to go with the physical cosmology-styled title of, "Dark matter". Let me explain. Gray Matter Interactive may have opted to use 'Gray matter', a major component of the central nervous system, due to the fact that playing video games leads to brain stimulation. I've chosen 'Dark matter' for 'Dark Matter Productions' as a way to refer to what started, nearly a decade ago for the company, its very own 'big bang', 'The Dark Army'. Thus, I can only hope that all of you will like this new 'signature' and the reasoning behind it.  Also, expect a huge status update regarding our mods on May 28th, the day of Wolfenstein: Enemy Territory's 17th anniversary:

    The Dark Army: Uprising - Remastered

    Wolfenstein: Enemy Territory Single-Player & Cooperative

    The Dark Army 2: Downfall

    More details will be shared in the coming weeks so, in the meantime, please make sure to stay tuned. It's gonna be well worth the wait! - William Faure

    The official Dark Matter Productions website HERE

    = Wolfenstein: Enemy Territory =

    = Dark Alchemy Community =

    Dark Alchemy Community is glad to announce its return to the 'Wolf:ET' scene, with new forums and a NoQuarter server for 42 players. The Community was born in 2005 with players that wanted to play only for fun and ran until the year 2017. Due to many requests from all 'DA' members and regulars, the 'Dark Alchemy' staff decided to restore the community for the pleasure of all those who fondly remember it .

    On behalf of Wolffiles and Splatterladder, welcome back to the community, 'Dark Alchemy'!

    Dark Alchemy official website HERE

    The Dark Alchemy server:  

    = Return to Castle Wolfenstein =

    = RtCW Clonewar Village - version 1.1 =

    'RtCW Clonewar Village', created by Flipmode and Vicpas, is the prequel to 'Clonewar 2044'. It tells the story of a village occupied by Germans forces, close to the Russian border. Axis scientists have managed to build a timeportal there and they plan to travel into the future in order to utilise advanced technology, know as 'cloning'. If these scientists are successful, their main objective in reproducing a huge number of cloned combat troops will become a reality and as a result of this, all Allied forces will be annihilated.

    Screenshots:

     

      

     

    Changelog:

    1 - The level Clonewar_Village was optimized with textures/common/areaportal. 2 - Added more effects on explosions (Cannons and lanterns) 3 - Added a final cutscene . 4 - Added a "notebook" with mission instructions. 5 - Added new sounds for weapons (MG42, MP40, Mauser_Rifle and Dynamite)

    Download the new version HERE

    Source - ModDB - Vicpas

    - Max Downton

    What a whirlwind! Can you believe it’s been a little over two weeks since we announced Outcasters? We’ve been overwhelmed with the response so far, from both press and players alike, and wanted to round up some of the important stuff that’s happened. Firstly, we wanted to pull together some of the interviews we did […]

    The post Outcasters in the news appeared first on Splash Damage.

    - Max Downton

    Hey everyone! We’re so incredibly excited to finally be able to announce Outcasters to the world. First of all, in case you missed it, here’s the trailer from today’s Stadia Connect: Outcasters is a frantic, fast-paced, and highly competitive game set in a vibrant, colourful world. Up to 8 players will compete across different maps […]

    The post Announcing Outcasters! appeared first on Splash Damage.

    - Max Downton

    This is our VO directing 101 guide for the Splash Damage standard audition script. If you don’t already have it, go grab it here. You can also get the notes on that script here. NO ONE TRUE METHOD There’s no single approach to working with Voice Actors that works 100% of the time. It’s a […]

    The post Splash Damage Directing VO 101 appeared first on Splash Damage.

    - Max Downton

    These are notes on the Splash Damage standard audition script. If you don’t already have it, go grab it here. Also, check out our Voice Directing 101 guide. Disclaimers:I (Ed Stern) am not a full-time voice director! Talk to people who are, and hire them whenever possible! This is just the way we do VO […]

    The post Splash Damage Audition Script Notes appeared first on Splash Damage.

    - Max Downton

    Right now, it feels like there aren’t a lot of resources for aspiring or even working game writers, narrative designers, voice actors and voice directors, nor is there much transparency about process or the What or the Why when it comes to videogame VO. So this is an effort to publicly document and share our […]

    The post Splash Damage’s VO Audition Script appeared first on Splash Damage.

    - Max Downton

    This May we’re raising money and awareness for the ‘Stay in the Game Relief Fund,’ an industry-wide effort to support the work of four crucial nonprofit organisations for the gaming community. You can aid us in our efforts by following that link. The COVID-19 pandemic has affected our industry in untold ways; from developers to […]

    The post Splash Damage is supporting the Stay in the Game Relief Fund appeared first on Splash Damage.

    - Max Downton

    What a whirlwind the past few days have been! Gears Tactics, our strategy take on the Gears universe, is out now. We’ve spent a huge amount of time already watching videos and streams, reading reviews from the press and from players, and scanning all of your screenshots – it’s incredibly humbling, please do keep sending […]

    The post Gears Tactics is out now! appeared first on Splash Damage.

    - Max Downton

    We’d usually write something a little glib here, maybe about how long it took to upload this, but that doesn’t feel quite right. We’ve transitioned to working from home, and it’s not been without its hiccups, but we’re incredibly fortunate to even have been able to do it when so many have lost their jobs […]

    The post Newsletter #10: We’re working from home appeared first on Splash Damage.

    - Max Downton

    GENDER PAY GAP REPORT “At Splash Damage we continue to work hard to foster a diverse workforce. We’ve taken significant steps to increase fairness and equality throughout our studio, from candidate recruitment to recognition, rewards, and progression. While we have made progress on all these fronts, our biggest challenge as a company is to see […]

    The post Gender Pay Gap Report 2019 appeared first on Splash Damage.

    - Max Downton

    We’re thrilled to finally announce that we’re working on an exclusive title in partnership with Google Stadia. At Splash Damage we’re always looking to innovate, and always looking for partners and platforms that allow us to do just that. We’ve been huge fans of Stadia ever since it was announced and have been amazed by […]

    The post Splash Damage & Stadia appeared first on Splash Damage.

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