NOTICIAS

    • SPLATTERLADDER
    • SPLASH DAMAGE

    = Return to Castle Wolfenstein =

    = Vendetta 2 - Demo Version =

     

    Yo$hik has released a demo version of his "Return to Castle Wolfenstein" singleplayer addon mission, "Vendetta 2". This 3-map adventure, although still a work in progress, has made superb progress already and it has been a real pleasure to test it.

    Hopefully, after this successful demo version, Yo$hik will continue his work on this superb project and our "RtCW" Community will get to play this singleplayer mission in its entirety. In the meantime, download and enjoy these excellent maps.

    Screenshots:

    Download the demo version HERE

    Yo$hik on ModDB HERE

    Yo$hik on Youtube HERE

    Source - RonboyProductions - Ronboy

    = Return to Castle Wolfenstein =

    = ioRtCW Multiplayer installer with RtCW Venom Mod =

     

    This is a brand new "Return to Castle Wolfenstein" multiplayer installer, created by ETc|Jay of the Extreme Terror Clan, which installs an HD version of the multiplayer game, including all the HD weapons, uniforms and textures from "RtCW Venom Mod", created by Hellbaron89.

    The ETc|Clan has a new "RtCW MP" server up and running for us all to test this excellent new addition to the game we all love so much. The new server appears in the "RtCW MP" serverlist. However, if you want to join it quickly, just connect via this "ip" address:

    /connect clan-etc.de:27990

    This installation also contains lots of the most popular custom maps and has vastly superior download speeds, when connecting to an "ioRtCW" server. HD screen resolutions and widescreen mode are now available too.

    Screenshots - Superb RtCW MP memories, now in HD

    You DO NOT need a copy of "Return to Castle Wolfenstein" in order to play "ioRtCW MP". This version doesn't contain the singleplayer version of the game. If you want the whole game you must purchase it:

    Return to Castle Wolfenstein on "Steam" HERE

    Thanks & Credits:

    MAN-AT-ARMS and his "ioRtCW" team - website HERE

    Hellbaron89, creator of "RtCW Venom Mod" - ModDB Channel HERE

    Download the new "ioRtCW MP" installer HERE

    Extreme Terror Clan website HERE

     

    = Return to Castle Wolfenstein =

    = Cooperative Mod - Version 1.0.2 =

     

    MAN-AT-ARMS has released a new version of Return to Castle Wolfenstein - Cooperative Mod. There are versions available for "Windows", "Linux" and "Mac".

    It's time, once again, for you and your "RtCW" buddies to return to Castle Wolfenstein, but this time you're not alone, you can fight against all your deadly enemies side by side. Several custom "RtCW" missions are available now too.

    Screenshots: Incorporating RtCW Venom Mod and Dogster's RtCW HD Pack

    Download the Windows versions HERE

    Download the Linux versions HERE

    Download the Mac version HERE

    RtCW Cooperative Mod website HERE

    = Return to Castle Wolfenstein =

    = FG42 High Quality model for RTCW REMAKE Beta 2.0 =

     

    This is the new FG42 model created by the "RtCW Remake Mod" Devteam for their beta 0.2 release. Very impressive work it is too.

    = Return to Castle Wolfenstein =

    = RealHiddenWolf =

     

    This is a new and very modern release of the Return to Castle Wolfenstein singleplayer mission, "Hidden Wolf", originally created by SWEFighter and now adapted for "RealRTCW 2.1" by WolfETPlayer.

    Your Mission:

    You have been dropped close to an Axis military facility which Allied intelligence believes contains a secret entrance to a new submarine base. There are rumours of a new type of Uboat being moored there which could cause havoc to Allied naval forces, you must therefore locate and destroy this deadly new prototype, before it is too late.

    Screenshots:

    Installation Instructions:

    1) Make sure you have "RealRTCW 2.1" installed.

    # If not, download it from HERE

    2) Unzip the "RealHiddenWolf" folder into your "RealRTCW" root directory.

    3) Launch "RealRTCW 2.1".

    4) Click on "mods" and select "RealHiddenWolf".

    Download "RealHiddenWolf" HERE

    Additional Information:

    This new version also includes:

    # Rebalanced A.I.

    # New weapons

    # The texture fix for all switch covers, created by Vicpas

    Source - RonboyProductions - Ronboy

    = Return to Castle Wolfenstein =

    = The Dark Army: Downfall - Teaser 2 - (feat. Karl Villigut) =

    When the fate of the Kreisau Circle is at stake, B.J. Blazkowicz is forced to fight alongside Deathshead's dark army, against a common enemy...

     

    = Return to Castle Wolfenstein =

    = Venom Mod 5.4 =

     

    This is an important update for Hellbaron's "Return to Castle Wolfenstein" modification, "Venom Mod 5.4".

    Update Info:

    Restored an incomplete conversation in the "escape1" level (SP). Fixed some textures and effects (SP/MP). Fixed the Axis arms in "first person" view with correct texture (MP).

    Screenshots:

    Download the new version HERE

    Hellbaron on ModDB HERE

    Source - RonboyProductions - Ronboy

    = ET: Legacy - Frostbite - Version 4 =

    This is the latest ET: Legacy version of the original "Frostbite" custom map created by Moonkey for "Wolfenstein: Enemy Territory". The source file is included in the .pk3.

    Changelog to previous versions: •    Axis garage spawn bug has been resolved •    The board in the objective room has been made destructible •    Clipped the areas the player is not supposed to go •    Prevented the quick and easy trickjumping of the storage wall •    The structural/detail VIS mesh has been improved slightly

    Screenshots:

    Download the new version HERE

    Source - ModDB - ET: Legacy Team

     

    = Return to Castle Wolfenstein =

    = Venom Mod 5.4 =

     

    This is Hellbaron's latest release of his superb "RtCW Venom Mod".

    All previous revisions and improvements to the original "Return to Castle Wofenstein" have been worked on again, with much more added too, new and aggressive A.I. and the best textures created by the "RtCW" modding community, e.g., weapons textures by OSJC, AidenDemon, Teh Snake and Schiff. Level texturing improvements have been created by Venom3, Eugeny Panikarowsky and AidenDemon. Further textures and models from "Wolfenstein: Enemy Territory". All shaders, reworked textures, HD crosshairs, fonts, sprites and edited A.I. have been created by HellBaron89.

    Changelog: Full compatibility with "Rtcw 1.41", "Knightmare" and "ioRTCW" engines. More optimizations, better effects on weapons. Revisited the A.I. and cutscenes of map levels. Lens effect on the 3d binocular model. Added the 3rd person model of the FG42 from "Wolfenstein: Enemy Territory". Ported pre-release Thompson machinegun model (from E3 2001). Better textures for helmets. Added specular for blood decals. New HD textures for MP/SP mode. New effects for the flamethrower, candles, fire and torches, ( and human torches..).

    Screenshots:

    Download the new version HERE

    Hellbaron89 on ModDB HERE

    Source - Wolfenstein4ever - Dexter

    = ET: Legacy - Frostbite - Version 3 =

     

    This new map release from the "ET: Legacy" Devteam is a conversion of the original "Frostbite" custom map created by Moonkey. The source file is included in the .pk3. The visual improvements to the map are stunning, its look is now more akin to that of a modern, tribute version to a "Return to Castle Wolfenstein" singleplayer map, which only serves to add to the enjoyment of the gameplay.

    Changelog:

    •    The player is now able to stop and revert the Storage Wall movement by activating the button again. •    The alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. •    The entity count has been reduced from 479 to 348 •    The structural mesh and "VIS" blocking has been improved. •    Visual changes have been made too.

    Screenshots:

    Download the new map HERE

    Source - SplashDamage - Kemon

    = Wolfenstein: Enemy Territory =

    = American Civil War Mod - Version 2 =

     

    This is version 2 of the total conversion mod of Wolfenstein: Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.

    This brand new version has many improvements on the original release. Check the "changelog", please, for all the latest details.

    Changelog :

    1  : The ranks are now different, in respects to the Confederate and Union armies. Please refer to the "ACW_Ranks.png" 2  : Added a civilian, a Mexican, an Indian bot (Confederacy and Union). 3  : Fixed some maps. 4  : Code : Fixed more warnings. (Windows & Linux). 5  : Code : Added extra chat messages to the bots in the game, there's 295 messages in total. (You can edit messages or add new messages via editing the "bots-chat.txt" contained in the "acw.pk3"). 6  : Code : There's a total of 60 new bot voices added. (43 English, 10 Mexican, 7 voices for French : Fun answers from the movie “the 7th company”). 7  : Modified the main menu of the background picture. 8  : Modified the movie in the "etintro.roq" file. 9  : Modified the in-game menus. Pictures have been added to the hud, for standing, crouching, prone and dead positions. 10 : Changed both the "Hud Bobot" and the "Hud ET". (HUD EDITOR menu in-game). 11 : Modified the  "XPSave" for all players and bots, especially for Windows security. 12 : Automatic settings, full screen display available for portable computers. (seta r_mode “-1” unsafe, default.cfg into acw.pk3.). 13 : Menu, listen to all the music contained in the maps or simply select the individual tracks you'd like to listen to.

    Screenshots:.

    Download the new version HERE

    PAV's website HERE

    Source - Splashdamage - PAV

     

     

     

    Completing ALL RtCW Trickjump Maps

    Homie presents his huge trickjump movie and plays on ALL trickjumpmaps in chronological order! Good movie with over 8 hours of playtime for just watch or learn ;-)

    Completing all RTCW Trickjump maps with some nice drum & bass on the background from dj's of my hometown :-)!

    Trickjump maps played (100 in total), in order of release date:00:03 - dzm_trickjump02:19 - {AM}trickjump_205:18 - tj3_final09:52 - mp_kolotrickjump12:26 - brickjump_final17:28 - pp_brickjump20:33 - usf_jump24:21 - experimental25:37 - tj527:05 - strayjump132:20 - usf_jump240:14 - strayjump246:40 - testjump1a48:17 - test_r0152:50 - viojump1_exp457:17 - tj_combat_1beta1:00:33 - tj_xp3_funpak1:05:08 - homiejump11:12:12 - strayjump31:19:33 - nctrickjump1:24:30 - strayjump41:30:14 - strayjump51:38:05 - tj_combat_2beta31:44:08 - homiejump21:51:32 - strayjump_rld1:59:31 - trickmaster1_beta22:03:32 - trickmaster2_beta12:10:17 - forsakenjump22:14:11 - rg_jumptown2:19:39 - fanxjump12:23:05 - monojump2:27:01 - forsakenjump3_test2:31:59 - mp_godyjump2:36:26 - jump-city2:40:54 - jump-duell2:44:27 - xp3_city2:48:39 - ezjumpz12:55:31 - ezjumpz23:02:05 - ezjumpz33:08:07 - $25,0003:09:10 - $100,0003:09:54 - $50,0003:10:40 - animaljump_test3:11:32 - hkjumpz_beta13:16:25 - avp-jump_b3:21:23 - slickmaster1_beta13:33:00 - xjump_beta33:40:05 - zero_k3:50:50 - xp3_testmap193:55:29 - winnijump14:00:08 - tj_dingo4:02:55 - tj_dingo24:08:20 - homiejump3_beta4:15:51 - winnijump24:20:40 - zerojumps1_b14:21:55 - tomikjumpik4:24:00 - winnijump34:29:42 - tomikjumpik24:31:55 - tomikjumpik34:33:58 - winnijump44:40:50 - lego_jumps4:43:35 - applejump14:45:42 - Torrejumps_beta14:50:26 - tj_dingo34:58:18 - tj_dingo45:01:03 - tj_dingo55:06:00 - tj_dingo65:12:36 - AOD_JumP5:16:36 - tj_dingo75:21:45 - WinniJump55:25:23 - AOD_JumP25:29:06 - CricleJumpBeta25:41:54 - airmaXXXjumps5:45:05 - BrokenDreamsRTCW5:47:23 - clockwork_orange5:48:25 - tj_dingo85:52:48 - din_beta5:56:33 - wroom1015:58:37 - random_FMJ5:59:16 - ocean_t186:02:03 - tj_dingo96:06:14 - rtcw_1000jumpEX6:21:54 - rtcw_trickjump16:30:08 - rtcw_trickjump26:39:04 - funmap_beta86:56:53 - winniglassjumps7:02:07 - vertigo_beta87:03:15 - ZenoFunJumps7:06:15 - jumpenstein7:08:25 - tmf_beta17:14:56 - rtcw_fall_beta87:16:28 - piyo-FunJumps_rtcw_beta27:26:27 - flzjumps_beta7:28:24 - rtcw_trickjump3_v28:02:29 - rtcw_trickjump4_v38:14:11 - rtcw_trickjump58:23:53 - rtcw_stretchjump8:24:57 - rtcw_dzm_beta18:25:21 - tj_dingo108:33:40 - tj_dingo11

    Maps not played because they are similar/duplicates to the ones above, or just unplayable:rtcw_trickjump3_mirrored, tj_dingo6r, rtcw_trickjump5_EX, rtcw_1000jumpDH, rtcw_1000jumpEZ, cc_trickjump2/1, dzm_distancejump, Depot-Roof, tomikejumps (testroom), rtcw_testjump_beta2, nihjump3

    Played on following trickjump servers:216.52.148.249 - Trickjump (1.4 shrub tj server by cassette)5.196.66.187:21000 - AoD TJ (1.0 server with some tj mod with higher speed settings)

    Source: crossfire.nu

    = ET: Legacy - Frostbite Remade =

     

    The ET: Legacy Crew have remade the classic "Wolf: ET" map "Frostbite" and it now looks like a map you'd find in a modern version of "Return to Castle Wolfenstein". Here's a video of the transformation:

     

    Wolfenstein II: The New Colossus Revealed!

    Wolfenstein II: The New Colossus Revealed

    Proving that you can’t keep a good gun-totin’, hatchet-wieldin’, Nazi-killin’ badass down, BJ Blazkowicz is back in Wolfenstein II: The New Colossus. The sequel to the critically acclaimed shooter from award-winning studio MachineGames was announced at the Bethesda E3 2017 showcase, and will be available on October 27, 2017, on Xbox One, PlayStation 4 and PC.

    Set in America in 1961, The New Colossus will take BJ (dubbed “Terror-Billy” by the Nazis) from post-nuclear Manhattan to small-town Roswell to the bayous and boulevards of New Orleans and beyond, as he leads the Resistance against the Nazi occupation of his beloved country.

    wolfenstein2 tnc pic1

    But this isn’t just the riveting tale of one man’s mission to build a movement and fight the evil that’s overtaken his nation. BJ must also rebuild himself. After barely surviving the assassination of Nazi General Deathshead at the end of Wolfenstein: The New Order, BJ begins his exhilarating adventure while still recovering from his extensive injuries. Bloody but unbowed, he soon finds himself fully restored and stronger than ever. Along the way, BJ will mow down anyone in his path using an awesome arsenal of high-tech weaponry, including the Laserkraftwerk (perfect for disintegrating Nazi goons) or the Dieselkraftwerk (built to blast a bunch of enemies with gas-powered grenades). BJ can also get up close and personal using the new hatchet – because there’s nothing more satisfying than slamming a handheld ax into the crunchy cranium of a vile Nazi commandant.

    Whatever weapons he chooses to use, BJ can not only dual-wield anything from advanced pistols and submachine guns (or any combo of his powerful armaments), but he can upgrade those weapons as well – allowing for even more versatility when it comes to everyone’s favorite pastime: killing Nazis.

    wolfenstein2 tnc pic2

    And he’ll need every weapon he can find, because this time it’s even more personal. Not only is BJ fighting to take back his homeland, but he’s doing it alongside old friends (including returning favorites like Caroline, Bombate, Set, Max Hass, Fergus or Wyatt, and his now-pregnant partner Anya). These allies – along with new characters like Horton and Grace – will help BJ take down the villainous Frau Engel and her Nazi army, and spark the second American Revolution, ensuring there’s a future for the burgeoning Blazkowicz family

    A world-class shooter with gripping gameplay, compelling characters and a captivating story, Wolfenstein II: The New Colossus puts you into the Nazi-stomping boots of BJ Blazkowicz and lets you unleash your inner war hero. Whether you like to sneak around, run-and-gun, take a tactical approach – or all of the above – your goal remains the same: Rally the resistance and end the Nazi’s tyrannical reign in America.

    wolfenstein2 tnc

    Look the horny (german or english) teaser... :-P

    publication: October 27, 2017, developer: Machine Games, player: 1, genre: Ego-Shooter, platforms: Xbox One,PS4,PC

    Source: bethesda.net/wolfenstein-ii

    strafeaholic

    Homie release his new RtCW-Movie - strafeaholic - with nice ingame jumping scenes.

    The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.

    Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.

    Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for:- Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run.- When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.

    Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.

    I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.

    Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi

    Enjoy the movie :)!

    Full UHD movie ONLY via download (1,68 GB!)

    Source: crossfire.nu

    - Marbles

    Enemy Territory: Quake Wars

    September 29th 2007. The iPhone had just gone on sale, Gordon Brown had just been appointed Prime Minister, and a plucky studio in London was celebrating releasing a brand-new game.

    We sat down with Arnout Van Meer and Richard Jolly, founders of Splash Damage, for a trip down memory lane.

    Arnout Van Meer: “[This] was the first title we did where we really felt like a proper company, instead of some amateurs that managed to land a lucky project!”

    Quake is an IP that had been established over many years, long before the opportunity arose for Splash Damage to work on it. Three small rooms, a dozen staff working on projects – this was the classic “bedroom developer".

    Arnout Van Meer and Richard Jolly, founders of Splash Damage, for a trip down memory lane

    Splash Damage was a studio built from the community. Its first major project, Wolfenstein: Enemy Territory, had garnered praise the world over.

    AVM: “After finishing Wolfenstein: Enemy Territory (Wolf:ET), id Software and Activision were happy with the reception of a multiplayer-only title and were looking to do more with their franchises. Doom 3 had already been announced but was single player only at this point. To get familiar with their technology, we helped id Software out with adding multiplayer to Doom 3. While some of the team were completing work on this, the rest of us shifted over to do a proof of concept for a large, open terrain based game with vehicles based on that technology.”

    There were a number of key challenges facing Splash Damage during production; but the scope of the game wasn’t one of them."

    - WasteDog

    A Norwegian death dealer, a redone Dome, a bevy of new rewards, and the ability to Party Up with your friends in Casual matches; We present The Javelin Update.

    - Marbles

    We’re excited to announce that we’re teaming up with leading free-to-play developer and publisher Wargaming on brand-new projects. With years of competitive multiplayer experience under our collective belts, it’s a match made in heaven.

    Check out what Splash Damage’s CEO and Founder, Paul Wedgwood had to say about the partnership:

    “Splash Damage is known for building loyal relationships with the world’s leading platforms, IPs and suppliers, and creating one-of-a-kind teamplay hits. "As gamers, Victor and I share the same passion for our communities. We actively listen to players and strive to put their needs first, whilst forging multiplayer experiences that champion cooperation and help develop new friendships. The Wargaming universe gives our team a great creative canvas, allowing us to develop a game experience for a massive, loyal following, and we’re extremely excited to get started.”

    With the partnership underway we’re actively hiring, so if you’re interested in a studio that’s twice celebrated receiving the Sunday Times Best Companies accreditation (an award, based on employees’ opinions of their welfare at work) and you’ve got the talent to work in an industry leading collaboration, take a look at our open positions.

    You can view the full press release here.

    Let us know what you think about the announcement over on our forums.

    - shoe.

    It's an old fashioned heist, and long awaited Mercenary Turtle is joining the fight.

    - Marbles

    One of our studio values is mastery and our programmers like to pen an internal tech newsletter which covers coding practices and more advanced C++ knowledge. Our Senior Core Tech Programmer, Valentin Galea wants to share some of these articles with you here, including a dedicated Q&A session after each blog post!

    So if you like all things code, let us shepherd you towards the first newsletter in the series:

    Introducing the C++ Tech Blog <!--*/ */ /*-->*/

    Hi, I’m Valentin Galea, Senior Core-Tech programmer here at Splash Damage.

    Bellow you'll find the first edition of our C++ newsletter, almost unabridged from when it was originally sent by email. Enjoy!

    Advanced C++: A Tale Of std::function

    Some time ago whilst working on one of our projects I needed a system that does a sort of "delayed function execution". Essentially I wanted that when some function were called, instead of doing their logic, I would "record" their arguments and push them in a queue so that at a later point in time I would call them. The project uses Unreal Engine 4 compiled with the latest Visual Studio 2015, so I had all C++11/14 at my disposal!

    - shoe.

    Suit up and boot up, Mercs! Along with a Ranked Points weekend, today's update brings some minor fixes, and some not-so-minor additions to the game.

    - shoe.

    Welcome to Crafting Week - a full week of bonuses to help you Craft the cards you're after. Here's what's going down:

    - shoe.

    It's time to get your hands dirty. Ranked Season 3 runs for the next three months, ending on the 12th of September. Now's the time to jump back into the mode Dirty Bomb was built for, with a load of improvements and brand new content.

    - shoe.

    Flaming hell! In an earth-shattering arrival, the latest Objective map is here. With the freshly smouldering wreckage of the CDA airship laying in the docks, a war over what remains is set to erupt.

    - shoe.

    Ranked Season 2 kicking off tomorrow and running until the 1st of June, it's time to jump back into the mode Dirty Bomb was built for - Hardcore 5v5 matches with friendly fire and team collision enabled.

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