= Wolfenstein: Enemy Territory =

    = Blackmoon Raid Beta 1 =


    This is the first "beta" release of "Wolfenstein: Enemy Territory" map, "Blackmoon Raid", created by WuTangH.

    The Allied squad must escort their tank to the Axis Depot, through the heavily-defended town, in order to reach and destroy the Axis power generator located there. The Axis squad must do all in their power to stop them.




    Download the new map HERE

    Botfiles, created by Mateos, included in the map download file.

    Source - Splatterladder - -|D|-Ray

    = Return to Castle Wolfenstein =

    = RealRtCW - version 2.2 =


    Great news for our Wolfenstein Community, as WolfETPlayer releases the latest version of his superb mod, "RealRtCW". A very nice Christmas present for us all to enjoy :) .

    What's New?

    Overhauled difficulty system to satisfy both new and experienced players. Your maximum health and ammo capacity depends on the difficulty level. Enemies accuracy,health and reaction time depends on it as well. In the "vanilla" version of the game all this stuff was the same for every difficulty level.

    It looks something like this now:

    Easy - Full health, increased ammo capacity, increased pickups values, low AI accuracy, low AI health

    Medium - Full health, standard ammo capacity, standard pickups values, medium AI accuracy, medium AI health

    Hard - 3/4 health, lowered ammo capacity, low pickups values, increased AI accuracy, medium AI health

    Death Incarnate - 1/2 health, low ammo capacity, low pickups values, insane AI accuracy, increased AI health

    Also some balance tweaks were done:

    Pistols' fire rates increased G43 and M1_Garand damage increased Sprint speed increased MP40 fire rate decreased PPSH fire rate increased MP34 magazine capacity increased to 32, fire rate increased FG42 zoom increased Mauser rifle damage decreased for AI AI can't headshot the player now Armour protection value slightly increased Gib health increased to avoid silly gibbing

    Reworked User Interface:

    The old interface was fine, but not very comfortable. Me and AidenDemon made some tweaks to it to make it shine. Loadscreens were redone from scratch by AidenDemon. The "UI" is fully compatible with both widescreens and 4:3 ratios.

    Renderer2 is fully compatible with RealRTCW now. You can use new iortcw renderer with RealRTCW. All crashes were fixed. Renderer specific CVARS were added in the main menu.

    New brass effect ported from "Wolfenstein: Enemy Territory". Shell vectors were changed, shells ground impact sounds added.


    Download the new version of RealRtCW HERE

    Addon Packs:

    Download RealCapuzzo 2.2 HERE

    Download RealHiddenWolf 2.2 HERE

    Download RealPharoh 2.2 HERE

    Download RealProject51 2.2 HERE

    Download RealStalingrad 2.2 HERE

    Download RealTimegate 2.2 HERE

    Download RealTrondheim 2.2 HERE

    WolfETPlayer on ModDB HERE

    Source - Wolfenstein4ever - D3xt3r

    = Return to Castle Wolfenstein =

    = RealRtCW - Realism Mod =


    WolfETPlayer has just released a new screenshot and video footage of the new sten gun model for "RealRtCW", folks:



    = Return to Castle Wolfenstein =

    = Christmas Mod =


    This is a super-fun Christmas Mod for Return to Castle Wolfenstein and RtCW Cooperative Mod, created by Yo$hik. Lopers in antlers, smoking snowmen, Santa hats, Christmas present health packs and lots of Christmas trees, all adding to the festive fun :) .

    Download the new Christmas Mod HERE

    Source - Youtube - Yo$hik


    = RealRtCW 2.2 - Realism Mod =

    = Latest Update =


    "Hey, everyone! It's been a while since the last status report, but now I'm ready to share some new information about the upcoming 2.2 update." - WolfETPlayer

    New Feature - New Hand/Foot Skins:

    Thanks to Eugeny, we have new hand/foot skins in the RealRTCW 2.2. What does it mean? Well, BJ's hands and foot appearance now depends on the map. For example on the Norway chapter you will have snow camouflage, while on the Dam chapter you will have dark camouflage for the night mission. This feauture is also implemented in the Trondheim trilogy.

    New Weapons Textures:

    Also, I was able to get in touch with the professional texture artist. He is not from the modding community. However, Since he has great experience experience in creating textures on the Unreal Engine 4 and Unity Engine too. I asked him to improve some of the RealRTCW weapons textures. He is almost finished.



    The Good News?

    The good news is that RealRTCW 2.2 is going to be released in December. I'm not sure when exactly. It can be in the upcoming week, it could be at end of December. Right now I'm testing the new version, trying to improve balance. With the new difficulty system you need to balance 4 .ai files not just one, so it's taking some time.

    The Bad News?

    Unfortunately some of the promised content is not going to appear in RealRTCW 2.2. I'm talking about the Scoped M1 Garand and P38. Why? Remember this weird bug with the dynamite icon in RealRTCW 2.1 (still persisting in 2.2)? Well, the thing is, RtCW has some weird weapon limits. So this bug appeared because I added too many weapons. When I added the Scoped Garand and Revolver this bug "evolved", the Luger became two-handed weapon for some reason, the colt icon disappeared too. So I decided to remove the Scoped M1 Garand and keep the Revolver by removing the Walther P38. I'm not sure if I'm going to be able to resolve this issue.


    Also the new difficulty system was successfully implemented in the custom addons. RealRTCW 2.2 will be released along with the Trondheim Trilogy, Project51 and Pharaoh's Curse. Stalingrad, Time Gate, Capuzzo and Hidden Wolf will be updated too.


    RealRtCW on ModDB HERE

    Eugeny's website HERE


    = Return to Castle Wolfenstein =

    = Remake Mod =


    The RtCW Remake Mod Devteam have just released a new video featuring new hands/arms models and a superb new Thompson Machinegun model too.


    = Return to Castle Wolfenstein - Cooperative Mod 1.0.2 =

    = Russian Version x64 =


    SigmaTel71 has completed the Russian translation for RtCWCoop 1.0.2. It's a major update for the translation.


    # Fixed the letter "я" from disappearing (font bug)

    # Reduced the amount of mismatching phrases (they were written a bit differently, but had the same meaning). Now they are matching mostly everywhere.

    # Shortened some words in order to prevent them from overlapping (Work in Progress)

    # Translated the map names (see "Create Server" (Создать сервер) menu)

    # Translated the HUD

    Known Bug:

    Unable to open the in-game "controls" menu. The English version of the game has the same problem.

    Download the Russian version HERE

    Source - RtCW Cooperative Forums - SigmaTel71

    = Wolfenstein: Enemy Territory =

    = Mountain Pass Beta 4 - Updated =


    Devils Right Hand, the creator of "Montain Pass Beta 4", has kindly updated his map in order to please those who complained that the original map file was too big. There are also new botfiles included in this updated download too.

    If you have the original map file and want to use the new version instead, just delete the original one from your "ETMain" folder and replace it with this new one.

    Download the updated map version HERE




    = The History of Wolfenstein 1981 - 2017 =


    This is Yo$kiik's new video which highlights the progression the "Wolfenstein" franchise has made over the years.



    16th anniversary of RtCW

    Return to Castle Wolfenstein, is 16 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

    Release date(s):Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001 Linux: March 16, 2002Mac: OS X April, 2002

    Enjoy remaining RtCW time!

    Return to Castle Wolfenstein WIKI

    = Wolfenstein: Enemy Territory =

    = ET:Blight Mod - Version 1.1.9 =


    This is the latest and much improved version of "ET:Blight Mod", created by Smurfer. This modification is very much a work in progress, but is still a lot of fun to frag on, with new weapons, weapons sounds and new models.

    "ET:Blight" is built on "ETPub Mod", version 0.9.1.


    # Improved weapons models

    # Tripmines added

    # Lots of bug-fixes

    # In-game stats now more organised and complete

    # New coding and code clean-up by TP|kaos


    Download the new version of "ET:Blight" HERE

    "ET:Bright Mod" website HERE

    Source - SplashDamage - Smurfer


    Click the server banner to test the new version




    = Mountain Pass Beta 4 =


    This is the latest release of "Mountain Pass", created by Devils Right Hand.

     = Storyline

    The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ has received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.

    The Allied squad must locate and infiltrate this village, steal the top secret documents, steal a truck and make their escape back to Allied HQ.

    = Screenshots

    Download the new version HERE

    The Wolfteam website HERE

    Source - SplashDamage - Devils Right Hand

    = Wolfenstein - ET: Legacy =

    The final part of the M1 Garand video tutorial has been released by Gordon from "InspirationalTuts", as he embarks on creating brand new, up-to-date weapons for every model in this classic World War 2 shooter.

    Also, it's time to get voting again, ladies & gents, because the next new weapon model to be created for "Wolfenstein: ET: Legacy", after the iconic MP40, has to be decided. Which weapon will you choose? As always, please show your supoort for Gordon and the rest of the "ET:Legacy" devteam by subscribing to the channel and giving the new videos a "thumbs up" too, folks.


    = The Krefeld Battleground =

    "After several months of production, I am proud to release “The Krefeld Battleground - Aftermovie”. This movie contains highlights from the previous LAN in Krefeld, (May 2017). A big and special thanks goes to ipod, who kept me motivated to finish this, provided great ideas and also sending me all the frags. Also, I would like to thank ag0n for being a movie genius." - Wissem Annabi



    = Norwegian Battery Beta 7 =


    This is Macchute's latest version of his Allied-attack map, "Norwegian Battery", for Wolfenstein: Enemy Territory.

    The Allied troops are on a mission to destroy the Axis anti-shipping gun in Norway.


    Download the new map version HERE

    Macchute on Twitter HERE

    Source - {WeB}*Clan* forums - Macchute

    - Marbles

    Enemy Territory: Quake Wars

    September 29th 2007. The iPhone had just gone on sale, Gordon Brown had just been appointed Prime Minister, and a plucky studio in London was celebrating releasing a brand-new game.

    We sat down with Arnout Van Meer and Richard Jolly, founders of Splash Damage, for a trip down memory lane.

    Arnout Van Meer: “[This] was the first title we did where we really felt like a proper company, instead of some amateurs that managed to land a lucky project!”

    Quake is an IP that had been established over many years, long before the opportunity arose for Splash Damage to work on it. Three small rooms, a dozen staff working on projects – this was the classic “bedroom developer".

    Arnout Van Meer and Richard Jolly, founders of Splash Damage, for a trip down memory lane

    Splash Damage was a studio built from the community. Its first major project, Wolfenstein: Enemy Territory, had garnered praise the world over.

    AVM: “After finishing Wolfenstein: Enemy Territory (Wolf:ET), id Software and Activision were happy with the reception of a multiplayer-only title and were looking to do more with their franchises. Doom 3 had already been announced but was single player only at this point. To get familiar with their technology, we helped id Software out with adding multiplayer to Doom 3. While some of the team were completing work on this, the rest of us shifted over to do a proof of concept for a large, open terrain based game with vehicles based on that technology.”

    There were a number of key challenges facing Splash Damage during production; but the scope of the game wasn’t one of them."

    - WasteDog

    A Norwegian death dealer, a redone Dome, a bevy of new rewards, and the ability to Party Up with your friends in Casual matches; We present The Javelin Update.

    - Marbles

    We’re excited to announce that we’re teaming up with leading free-to-play developer and publisher Wargaming on brand-new projects. With years of competitive multiplayer experience under our collective belts, it’s a match made in heaven.

    Check out what Splash Damage’s CEO and Founder, Paul Wedgwood had to say about the partnership:

    “Splash Damage is known for building loyal relationships with the world’s leading platforms, IPs and suppliers, and creating one-of-a-kind teamplay hits. "As gamers, Victor and I share the same passion for our communities. We actively listen to players and strive to put their needs first, whilst forging multiplayer experiences that champion cooperation and help develop new friendships. The Wargaming universe gives our team a great creative canvas, allowing us to develop a game experience for a massive, loyal following, and we’re extremely excited to get started.”

    With the partnership underway we’re actively hiring, so if you’re interested in a studio that’s twice celebrated receiving the Sunday Times Best Companies accreditation (an award, based on employees’ opinions of their welfare at work) and you’ve got the talent to work in an industry leading collaboration, take a look at our open positions.

    You can view the full press release here.

    Let us know what you think about the announcement over on our forums.

    - shoe.

    It's an old fashioned heist, and long awaited Mercenary Turtle is joining the fight.

    - Marbles

    One of our studio values is mastery and our programmers like to pen an internal tech newsletter which covers coding practices and more advanced C++ knowledge. Our Senior Core Tech Programmer, Valentin Galea wants to share some of these articles with you here, including a dedicated Q&A session after each blog post!

    So if you like all things code, let us shepherd you towards the first newsletter in the series:

    Introducing the C++ Tech Blog <!--*/ */ /*-->*/

    Hi, I’m Valentin Galea, Senior Core-Tech programmer here at Splash Damage.

    Bellow you'll find the first edition of our C++ newsletter, almost unabridged from when it was originally sent by email. Enjoy!

    Advanced C++: A Tale Of std::function

    Some time ago whilst working on one of our projects I needed a system that does a sort of "delayed function execution". Essentially I wanted that when some function were called, instead of doing their logic, I would "record" their arguments and push them in a queue so that at a later point in time I would call them. The project uses Unreal Engine 4 compiled with the latest Visual Studio 2015, so I had all C++11/14 at my disposal!

    - shoe.

    Suit up and boot up, Mercs! Along with a Ranked Points weekend, today's update brings some minor fixes, and some not-so-minor additions to the game.

    - shoe.

    Welcome to Crafting Week - a full week of bonuses to help you Craft the cards you're after. Here's what's going down:

    - shoe.

    It's time to get your hands dirty. Ranked Season 3 runs for the next three months, ending on the 12th of September. Now's the time to jump back into the mode Dirty Bomb was built for, with a load of improvements and brand new content.

    - shoe.

    Flaming hell! In an earth-shattering arrival, the latest Objective map is here. With the freshly smouldering wreckage of the CDA airship laying in the docks, a war over what remains is set to erupt.

    - shoe.

    Ranked Season 2 kicking off tomorrow and running until the 1st of June, it's time to jump back into the mode Dirty Bomb was built for - Hardcore 5v5 matches with friendly fire and team collision enabled.

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